Opponent

5v5 Counters

Click on a counter team to see more info.
501st (Gen. Skywalker L)
501st (Gen. Skywalker L)
Opponent Team
501st (Gen. Skywalker L)
General SkywalkerARC TrooperCT-7567 "Rex"CT-21-0408 "Echo"CT-5555 "Fives"

Subs: (no subs, this team comp is used for a specific purpose)

Details: General Skywalker's leadership uses the Advance and Cover mechanics. In Advance, if GAS has 501st allies, they can't lose health and he gets an undispellable taunt until his protection is dropped to 0%. With 501st allies present and GAS's protection at 0%, then he goes into Cover where he can't be targeted and is immune to damage and status effects.

General Strategy: Ideally, you want to knock down General Skywalker by dropping his protection to 0%, then take out the clones before he returns from Cover.

Try to defeat CT-5555 "Fives" first. Or else, he will sacrifice himself with his Tactical Awareness zeta, which will buff the remaining 501st Clone Troopers and may make it impossible to defeat the remaining allies before GAS returns from his first round of Cover. Next take out CT-7567 "Rex" before he can get a big hit with Aerial Advantage., CT-24-0408 "Echo", the last ally, then General Skywalker last.

Kill order: Fives, Rex, Echo, last ally, GAS

Counter Team
Sith Empire (w/ Malak)
Darth RevanDarth MalakBastila Shan (Fallen)HK-47Sith Empire Trooper

Subs: Sith Assassin, Sith Marauder, Grand Admiral Thrawn, Grand Master Yoda, Kylo Ren (Unmasked), Nightsister Zombie + Mother Talzin, Shoretrooper

Specific Strategy: Try to keep Fear on General Skywalker. Keep Dark Infusion on Darth Malak as much as possible to boost his damage output to quickly take out the Clone Troopers after you knock Gen. Skywalker down. If you can't kill all of the Clones and Ahsoka fast enough and Gen. Skywalker goes into taunt mode more than one time, you will more than likely lose.

With Bastila Shan (Fallen), use Fear over Shock. With Darth Revan, be careful not to use Wild Lightning if you feel it will kill a Clone Trooper before CT-5555 "Fives" dies, or else he'll sacrifice himself and buff the team.

See Video
Opponent Team
501st (Gen. Skywalker L)
General SkywalkerARC TrooperCT-7567 "Rex"CT-21-0408 "Echo"CT-5555 "Fives"

Subs: (no subs, this team comp is used for a specific purpose)

Details: General Skywalker's leadership uses the Advance and Cover mechanics. In Advance, if GAS has 501st allies, they can't lose health and he gets an undispellable taunt until his protection is dropped to 0%. With 501st allies present and GAS's protection at 0%, then he goes into Cover where he can't be targeted and is immune to damage and status effects.

General Strategy: Ideally, you want to knock down General Skywalker by dropping his protection to 0%, then take out the clones before he returns from Cover.

Try to defeat CT-5555 "Fives" first. Or else, he will sacrifice himself with his Tactical Awareness zeta, which will buff the remaining 501st Clone Troopers and may make it impossible to defeat the remaining allies before GAS returns from his first round of Cover. Next take out CT-7567 "Rex" before he can get a big hit with Aerial Advantage., CT-24-0408 "Echo", the last ally, then General Skywalker last.

Kill order: Fives, Rex, Echo, last ally, GAS

Counter Team
Galactic Republic (w/ C-3PO)
Padmé AmidalaJedi Knight AnakinAhsoka TanoGeneral KenobiC-3PO

Subs: (no subs, this team comp is used for a specific purpose)

Specific Strategy: Highly recommended to use against a 7 Relic General Skywalker. All zetas needed, except C-3PO's not Galactic Republic faction zetas. Protection up being counted as courage, critical hit immunity, and high single target damage are the perks to using this team. Follow the general strategy, and hopefully by the time you have General Skywalker alone, you hopefully have enough Courage to kill him with big hits.

See Video
Opponent Team
501st (Gen. Skywalker L)
General SkywalkerARC TrooperCT-7567 "Rex"CT-21-0408 "Echo"CT-5555 "Fives"

Subs: (no subs, this team comp is used for a specific purpose)

Details: General Skywalker's leadership uses the Advance and Cover mechanics. In Advance, if GAS has 501st allies, they can't lose health and he gets an undispellable taunt until his protection is dropped to 0%. With 501st allies present and GAS's protection at 0%, then he goes into Cover where he can't be targeted and is immune to damage and status effects.

General Strategy: Ideally, you want to knock down General Skywalker by dropping his protection to 0%, then take out the clones before he returns from Cover.

Try to defeat CT-5555 "Fives" first. Or else, he will sacrifice himself with his Tactical Awareness zeta, which will buff the remaining 501st Clone Troopers and may make it impossible to defeat the remaining allies before GAS returns from his first round of Cover. Next take out CT-7567 "Rex" before he can get a big hit with Aerial Advantage., CT-24-0408 "Echo", the last ally, then General Skywalker last.

Kill order: Fives, Rex, Echo, last ally, GAS

Counter Team
Rebels (CLS L)
Commander Luke SkywalkerHan SoloChewbaccaC-3POR2-D2

Subs: Captain Han Solo, Ahsoka Tano (Fulcrum), Obi-Wan Kenobi (Old Ben), General Kenobi, Grand Admiral Thrawn

Specific Strategy: Must match Gear and Relics for this to work. You have a enough damage at the beginning of the match to put General Skywalker on his knees early. Then you have to be able to put out enough damage to take the clones out before he gets back up. After that, you need enough damage and sustain to take on Anakin alone.

See Video
Opponent Team
501st (Gen. Skywalker L)
General SkywalkerARC TrooperCT-7567 "Rex"CT-21-0408 "Echo"CT-5555 "Fives"

Subs: (no subs, this team comp is used for a specific purpose)

Details: General Skywalker's leadership uses the Advance and Cover mechanics. In Advance, if GAS has 501st allies, they can't lose health and he gets an undispellable taunt until his protection is dropped to 0%. With 501st allies present and GAS's protection at 0%, then he goes into Cover where he can't be targeted and is immune to damage and status effects.

General Strategy: Ideally, you want to knock down General Skywalker by dropping his protection to 0%, then take out the clones before he returns from Cover.

Try to defeat CT-5555 "Fives" first. Or else, he will sacrifice himself with his Tactical Awareness zeta, which will buff the remaining 501st Clone Troopers and may make it impossible to defeat the remaining allies before GAS returns from his first round of Cover. Next take out CT-7567 "Rex" before he can get a big hit with Aerial Advantage., CT-24-0408 "Echo", the last ally, then General Skywalker last.

Kill order: Fives, Rex, Echo, last ally, GAS

Counter Team
Separatist Droids (w/ Wat)
General GrievousB1 Battle DroidWat TamborB2 Super Battle DroidIG-100 MagnaGuard

Subs: (no subs, this team comp is used for a specific purpose)

Specific Strategy: Works against 7* General Skywalker, must have 7* General Grievous.

Opponent Team
501st (Gen. Skywalker L)
General SkywalkerARC TrooperCT-7567 "Rex"CT-21-0408 "Echo"CT-5555 "Fives"

Subs: (no subs, this team comp is used for a specific purpose)

Details: General Skywalker's leadership uses the Advance and Cover mechanics. In Advance, if GAS has 501st allies, they can't lose health and he gets an undispellable taunt until his protection is dropped to 0%. With 501st allies present and GAS's protection at 0%, then he goes into Cover where he can't be targeted and is immune to damage and status effects.

General Strategy: Ideally, you want to knock down General Skywalker by dropping his protection to 0%, then take out the clones before he returns from Cover.

Try to defeat CT-5555 "Fives" first. Or else, he will sacrifice himself with his Tactical Awareness zeta, which will buff the remaining 501st Clone Troopers and may make it impossible to defeat the remaining allies before GAS returns from his first round of Cover. Next take out CT-7567 "Rex" before he can get a big hit with Aerial Advantage., CT-24-0408 "Echo", the last ally, then General Skywalker last.

Kill order: Fives, Rex, Echo, last ally, GAS

Counter Team
Separatist Droids
General GrievousB1 Battle DroidDroidekaB2 Super Battle DroidIG-100 MagnaGuard

Subs: Nute Gunray, Count Dooku, IG-88, BB-8, Imperial Probe Droid, T3-M4, L3-37, Wat Tambor

Specific Strategy: Does not work against a 7* General Skywalker. Currently only recommended against a 5* GAS.

Bounty Hunters (Bossk L)
Bounty Hunters (Bossk L)
Opponent Team
Bounty Hunters (Bossk L)
BosskBoba FettDengarJango Fett

Subs: Any leftover Bounty Hunters, B2 Super Battle Droid, zBarriss Offee, L3-37

Details: Bossk's leadership gives all Bounty Hunters extra protection, tenacity, and defence (while at full health). They recover health and protection when an enemy suffers or resists a debuff. When they fulfill their contract, all Bounty Hunters gain +50 speed for the rest of the battle on top of their own payouts.

General Strategy: Bossk's contract is exploitable. They need to damage the weaknes enemy 10 times, so you can slow this down using taunters.

You'll want to deal with Bossk by having someone that can either dispel his taunt or apply ability block/buff immunity before he can taunt.

You'll need good single target damage because this team will heal frequently and the Fetts will revive, so you'll need to kill them twice.

Kill order: Boba Fett, Jango Fett, and other Bounty Hunters, Bossk, then Dengar last (because he'll probably be in stealth until the end).

Counter Team
Separatists (Nute L w/ Nest)
Nute GunrayWat TamborCount DookuEnfys NestJango Fett

Subs: For Jango Fett: Stormtrooper Han or Droideka

Specific Strategy: This team can easily punch up 10k+, even with a low-starred Wat Tambor.

Give Wat's Baktoid Shield Generator to Enfys Nest to recover Protection and dispel debuffs. This helps a lot since Count Dooku's Master of Makashi will stealth everyone else (all non-tank Separatists).

Give Wat's BlasTech Weapon Mod to Jango Fett if he doesn't have the Notorious Reputation zeta or else Count Dooku.

Give Wat's Chiewab Medpac to the weakest remaining ally. I prefer Nute Gunray, to ensure he stays alive to keep applying Extortion.

Opponent Team
Bounty Hunters (Bossk L)
BosskBoba FettDengarJango Fett

Subs: Any leftover Bounty Hunters, B2 Super Battle Droid, zBarriss Offee, L3-37

Details: Bossk's leadership gives all Bounty Hunters extra protection, tenacity, and defence (while at full health). They recover health and protection when an enemy suffers or resists a debuff. When they fulfill their contract, all Bounty Hunters gain +50 speed for the rest of the battle on top of their own payouts.

General Strategy: Bossk's contract is exploitable. They need to damage the weaknes enemy 10 times, so you can slow this down using taunters.

You'll want to deal with Bossk by having someone that can either dispel his taunt or apply ability block/buff immunity before he can taunt.

You'll need good single target damage because this team will heal frequently and the Fetts will revive, so you'll need to kill them twice.

Kill order: Boba Fett, Jango Fett, and other Bounty Hunters, Bossk, then Dengar last (because he'll probably be in stealth until the end).

Counter Team
Resistance (JTR L)
Rey (Jedi Training)BB-8Rey (Scavenger)FinnResistance Trooper

Subs: Chopper, R2-D2, C-3PO, L3-37, General Kenobi, Enfys Nest, Any leftover Resistance

Specific Strategy: R2-D2 recommended. Use Rey (Jedi Training)'s dispel/turn meter reduction on Bossk, and even R2-D2s stun on Bossk for extra assurance. For JTR's assist attack, always call BB-8 (if he has Rolling with the Punches zeta) because he will call another Resistance ally to assist. Avoid using AoE attacks until Dengar is in stealth, at which point, R2-D2's stealth will be useless. Kill order: Boba Fett, Jango Fett, [whichever Bounty Hunter], Bossk, then Dengar.

Opponent Team
Bounty Hunters (Bossk L)
BosskBoba FettDengarJango Fett

Subs: Any leftover Bounty Hunters, B2 Super Battle Droid, zBarriss Offee, L3-37

Details: Bossk's leadership gives all Bounty Hunters extra protection, tenacity, and defence (while at full health). They recover health and protection when an enemy suffers or resists a debuff. When they fulfill their contract, all Bounty Hunters gain +50 speed for the rest of the battle on top of their own payouts.

General Strategy: Bossk's contract is exploitable. They need to damage the weaknes enemy 10 times, so you can slow this down using taunters.

You'll want to deal with Bossk by having someone that can either dispel his taunt or apply ability block/buff immunity before he can taunt.

You'll need good single target damage because this team will heal frequently and the Fetts will revive, so you'll need to kill them twice.

Kill order: Boba Fett, Jango Fett, and other Bounty Hunters, Bossk, then Dengar last (because he'll probably be in stealth until the end).

Counter Team
Rebels (CLS L)
Commander Luke SkywalkerHan SoloChewbaccaC-3POR2-D2

Subs: Captain Han Solo, Ahsoka Tano (Fulcrum), Obi-Wan Kenobi (Old Ben), General Kenobi, Grand Admiral Thrawn

Specific Strategy: Chewbacca recommended. A fast Chirrut Îmwe is useful to apply tenacity up ASAP. Kill Boba first. If they are using Enfys Nest, stun her with Han Solo.

Opponent Team
Bounty Hunters (Bossk L)
BosskBoba FettDengarJango Fett

Subs: Any leftover Bounty Hunters, B2 Super Battle Droid, zBarriss Offee, L3-37

Details: Bossk's leadership gives all Bounty Hunters extra protection, tenacity, and defence (while at full health). They recover health and protection when an enemy suffers or resists a debuff. When they fulfill their contract, all Bounty Hunters gain +50 speed for the rest of the battle on top of their own payouts.

General Strategy: Bossk's contract is exploitable. They need to damage the weaknes enemy 10 times, so you can slow this down using taunters.

You'll want to deal with Bossk by having someone that can either dispel his taunt or apply ability block/buff immunity before he can taunt.

You'll need good single target damage because this team will heal frequently and the Fetts will revive, so you'll need to kill them twice.

Kill order: Boba Fett, Jango Fett, and other Bounty Hunters, Bossk, then Dengar last (because he'll probably be in stealth until the end).

Counter Team
Jedi (Bastila L)
Bastila ShanJolee BindoGrand Master YodaGeneral KenobiEzra Bridger

Subs: Aayla Secura, Jedi Knight Anakin, Obi-Wan Kenobi (Old Ben), Any leftover Jedi

Specific Strategy: Best counter. No debuffs can stick. Kill Boba Fett first. Remember Boba Fett and Jango Fett will revive. If they are using Enfys Nest, kill her last.

Opponent Team
Bounty Hunters (Bossk L)
BosskBoba FettDengarJango Fett

Subs: Any leftover Bounty Hunters, B2 Super Battle Droid, zBarriss Offee, L3-37

Details: Bossk's leadership gives all Bounty Hunters extra protection, tenacity, and defence (while at full health). They recover health and protection when an enemy suffers or resists a debuff. When they fulfill their contract, all Bounty Hunters gain +50 speed for the rest of the battle on top of their own payouts.

General Strategy: Bossk's contract is exploitable. They need to damage the weaknes enemy 10 times, so you can slow this down using taunters.

You'll want to deal with Bossk by having someone that can either dispel his taunt or apply ability block/buff immunity before he can taunt.

You'll need good single target damage because this team will heal frequently and the Fetts will revive, so you'll need to kill them twice.

Kill order: Boba Fett, Jango Fett, and other Bounty Hunters, Bossk, then Dengar last (because he'll probably be in stealth until the end).

Counter Team
Clones (Shaak Ti L)
Shaak TiClone Sergeant - Phase ICT-7567 "Rex"CT-21-0408 "Echo"CT-5555 "Fives"

Subs: ARC Trooper, CC-2224 "Cody", Barriss Offee, Ahsoka Tano, R2-D2

Do you know the strategy to beat the Bounty Hunters (Bossk L) team with Clones (Shaak Ti L)? If so, please submit an issue.

You can also join me on Discord to start a discussion regarding this team.

See Video
Opponent Team
Bounty Hunters (Bossk L)
BosskBoba FettDengarJango Fett

Subs: Any leftover Bounty Hunters, B2 Super Battle Droid, zBarriss Offee, L3-37

Details: Bossk's leadership gives all Bounty Hunters extra protection, tenacity, and defence (while at full health). They recover health and protection when an enemy suffers or resists a debuff. When they fulfill their contract, all Bounty Hunters gain +50 speed for the rest of the battle on top of their own payouts.

General Strategy: Bossk's contract is exploitable. They need to damage the weaknes enemy 10 times, so you can slow this down using taunters.

You'll want to deal with Bossk by having someone that can either dispel his taunt or apply ability block/buff immunity before he can taunt.

You'll need good single target damage because this team will heal frequently and the Fetts will revive, so you'll need to kill them twice.

Kill order: Boba Fett, Jango Fett, and other Bounty Hunters, Bossk, then Dengar last (because he'll probably be in stealth until the end).

Counter Team
Geonosians
Geonosian Brood AlphaSun FacGeonosian SoldierGeonosian SpyPoggle the Lesser

Subs: (no subs, this team comp is used for a specific purpose)

Specific Strategy: You should have equal or higher gear. Use Poggle the Lesser's ability block on Bossk first, to prevent his taunt. Sun Fac and Geonosian Brood Alpha have dispel, in case Bossk taunts. Geonosian Spy can one shot most enemies, if he is stealthed and the enemy has enough status effects. Take out Boba Fett, then Jango Fett, then the rest.

See Video
Opponent Team
Bounty Hunters (Bossk L)
BosskBoba FettDengarJango Fett

Subs: Any leftover Bounty Hunters, B2 Super Battle Droid, zBarriss Offee, L3-37

Details: Bossk's leadership gives all Bounty Hunters extra protection, tenacity, and defence (while at full health). They recover health and protection when an enemy suffers or resists a debuff. When they fulfill their contract, all Bounty Hunters gain +50 speed for the rest of the battle on top of their own payouts.

General Strategy: Bossk's contract is exploitable. They need to damage the weaknes enemy 10 times, so you can slow this down using taunters.

You'll want to deal with Bossk by having someone that can either dispel his taunt or apply ability block/buff immunity before he can taunt.

You'll need good single target damage because this team will heal frequently and the Fetts will revive, so you'll need to kill them twice.

Kill order: Boba Fett, Jango Fett, and other Bounty Hunters, Bossk, then Dengar last (because he'll probably be in stealth until the end).

Counter Team
Separatist Droids
General GrievousB1 Battle DroidDroidekaB2 Super Battle DroidIG-100 MagnaGuard

Subs: Nute Gunray, Count Dooku, IG-88, BB-8, Imperial Probe Droid, T3-M4, L3-37, Wat Tambor

Do you know the strategy to beat the Bounty Hunters (Bossk L) team with Separatist Droids? If so, please submit an issue.

You can also join me on Discord to start a discussion regarding this team.

Opponent Team
Bounty Hunters (Bossk L)
BosskBoba FettDengarJango Fett

Subs: Any leftover Bounty Hunters, B2 Super Battle Droid, zBarriss Offee, L3-37

Details: Bossk's leadership gives all Bounty Hunters extra protection, tenacity, and defence (while at full health). They recover health and protection when an enemy suffers or resists a debuff. When they fulfill their contract, all Bounty Hunters gain +50 speed for the rest of the battle on top of their own payouts.

General Strategy: Bossk's contract is exploitable. They need to damage the weaknes enemy 10 times, so you can slow this down using taunters.

You'll want to deal with Bossk by having someone that can either dispel his taunt or apply ability block/buff immunity before he can taunt.

You'll need good single target damage because this team will heal frequently and the Fetts will revive, so you'll need to kill them twice.

Kill order: Boba Fett, Jango Fett, and other Bounty Hunters, Bossk, then Dengar last (because he'll probably be in stealth until the end).

Counter Team
Qi'ra L (w/ Nest and Young Han)
Qi'raVandor ChewbaccaEnfys NestL3-37Young Han Solo

Subs: Another Tank in place of L3-37 (Scoundrel Tank preferred)

Specific Strategy: Enfys Nest must be faster than Bossk for this to work properly.

The AI Bounty Hunters will inherently have a problem attacking Nest with the correct strategy. Vandor Chewbacca will revive fallen characters if Prepared.

See Video
Opponent Team
Bounty Hunters (Bossk L)
BosskBoba FettDengarJango Fett

Subs: Any leftover Bounty Hunters, B2 Super Battle Droid, zBarriss Offee, L3-37

Details: Bossk's leadership gives all Bounty Hunters extra protection, tenacity, and defence (while at full health). They recover health and protection when an enemy suffers or resists a debuff. When they fulfill their contract, all Bounty Hunters gain +50 speed for the rest of the battle on top of their own payouts.

General Strategy: Bossk's contract is exploitable. They need to damage the weaknes enemy 10 times, so you can slow this down using taunters.

You'll want to deal with Bossk by having someone that can either dispel his taunt or apply ability block/buff immunity before he can taunt.

You'll need good single target damage because this team will heal frequently and the Fetts will revive, so you'll need to kill them twice.

Kill order: Boba Fett, Jango Fett, and other Bounty Hunters, Bossk, then Dengar last (because he'll probably be in stealth until the end).

Counter Team
EP L
Emperor PalpatineDarth VaderGrand Moff TarkinTIE Fighter PilotImperial Probe Droid

Subs: Count Dooku, Death Trooper, Director Krennic

Specific Strategy: Use ability blocks and stuns to cripple the Bounty Hunters. Ability block priority is Bossk (to stop his taunt), then Boba Fett (to stop/delay his ability block), then anyone else who isn't initially stunned by Emperor Palpatine's shock. Fracture Bossk if you have Grand Admiral Thrawn and focus on Boba Fett (first) then Jango Fett.

Opponent Team
Bounty Hunters (Bossk L)
BosskBoba FettDengarJango Fett

Subs: Any leftover Bounty Hunters, B2 Super Battle Droid, zBarriss Offee, L3-37

Details: Bossk's leadership gives all Bounty Hunters extra protection, tenacity, and defence (while at full health). They recover health and protection when an enemy suffers or resists a debuff. When they fulfill their contract, all Bounty Hunters gain +50 speed for the rest of the battle on top of their own payouts.

General Strategy: Bossk's contract is exploitable. They need to damage the weaknes enemy 10 times, so you can slow this down using taunters.

You'll want to deal with Bossk by having someone that can either dispel his taunt or apply ability block/buff immunity before he can taunt.

You'll need good single target damage because this team will heal frequently and the Fetts will revive, so you'll need to kill them twice.

Kill order: Boba Fett, Jango Fett, and other Bounty Hunters, Bossk, then Dengar last (because he'll probably be in stealth until the end).

Counter Team
Imperial Troopers
General VeersColonel StarckRange TrooperSnowtrooperDeath Trooper

Subs: Grand Admiral Thrawn, Stormtrooper, Shoretrooper

Specific Strategy: Make sure Colonel Starck goes first. Focus on the weakest enemy first to get the turn meter rolling to be able to use Death Trooper's Deathmark ASAP. Deathmark will negate Boba Fett's revive! If Colonel Starck can't go before Bossk, and Bossk has his Unique Zeta - you need 2 dispels to starting working on the weaker Bounty Hunters (risky, but doable).

Opponent Team
Bounty Hunters (Bossk L)
BosskBoba FettDengarJango Fett

Subs: Any leftover Bounty Hunters, B2 Super Battle Droid, zBarriss Offee, L3-37

Details: Bossk's leadership gives all Bounty Hunters extra protection, tenacity, and defence (while at full health). They recover health and protection when an enemy suffers or resists a debuff. When they fulfill their contract, all Bounty Hunters gain +50 speed for the rest of the battle on top of their own payouts.

General Strategy: Bossk's contract is exploitable. They need to damage the weaknes enemy 10 times, so you can slow this down using taunters.

You'll want to deal with Bossk by having someone that can either dispel his taunt or apply ability block/buff immunity before he can taunt.

You'll need good single target damage because this team will heal frequently and the Fetts will revive, so you'll need to kill them twice.

Kill order: Boba Fett, Jango Fett, and other Bounty Hunters, Bossk, then Dengar last (because he'll probably be in stealth until the end).

Counter Team
First Order (KRU L)
Kylo Ren (Unmasked)Kylo RenFirst Order ExecutionerFirst Order OfficerFirst Order Stormtrooper

Subs: Enfys Nest, zBarriss Offee, Captain Phasma, First Order SF TIE Pilot

Specific Strategy: Kylo Ren (Unmasked) and First Order Stormtrooper defend your weak characters, which delay's the contract. Stun Bossk with Kylo Ren (Unmasked), which gives you two turns to kill 1-3 weaker Bounty Hunters. If your Kylo Ren (Unmasked) is slower than Bossk, use First Order Officer; Kylo Ren; and First Stormtrooper to give turn meter to Kylo Ren (Unmasked) to make sure Bossk is stunned.

Bounty Hunters (Jango L)
Bounty Hunters (Jango L)
Opponent Team
Bounty Hunters (Jango L)
Jango FettBosskBoba FettDengarZam Wesell

Subs: Any leftover Bounty Hunters, Enfys Nest, L3-37

Details: Jango Fett's leadership gives Scoundrel allies +30 speed, punishes your team for putting debuffs them by lowering your potency and tenacity, and prevents turn meter for anyone with the Burning effect. When they fulfill their contract, all Bounty Hunters gain offense on top of their own payouts.

General Strategy: You want to counter with a team that doesn't rely on debuffs because it will cripple your team. Jango Fett's contract is fulfilled by damaging debuffed enemies. So to slow down or even prevent their contract from being fulfilled, use a team that has high tenacity, feeds off of debuffs, or can easily cleanse debuffs before being attacked.

You'll want to deal with Bossk by having someone that can either dispel his taunt or apply ability block/buff immunity before he can taunt.

You'll need good single target damage because this team will heal frequently and the Fetts will revive, so you'll need to kill them twice.

Kill order: Boba Fett, Jango Fett, and other Bounty Hunters, Bossk, then Dengar last (because he'll probably be in stealth until the end).

Counter Team
Separatists (Nute L w/ Nest)
Nute GunrayWat TamborCount DookuEnfys NestJango Fett

Subs: For Jango Fett: Stormtrooper Han or Droideka

Specific Strategy: This team can easily punch up 10k+, even with a low-starred Wat Tambor.

Give Wat's Baktoid Shield Generator to Enfys Nest to recover Protection and dispel debuffs. This helps a lot since Count Dooku's Master of Makashi will stealth everyone else (all non-tank Separatists).

Give Wat's BlasTech Weapon Mod to Jango Fett if he doesn't have the Notorious Reputation zeta or else Count Dooku.

Give Wat's Chiewab Medpac to the weakest remaining ally. I prefer Nute Gunray, to ensure he stays alive to keep applying Extortion.

Opponent Team
Bounty Hunters (Jango L)
Jango FettBosskBoba FettDengarZam Wesell

Subs: Any leftover Bounty Hunters, Enfys Nest, L3-37

Details: Jango Fett's leadership gives Scoundrel allies +30 speed, punishes your team for putting debuffs them by lowering your potency and tenacity, and prevents turn meter for anyone with the Burning effect. When they fulfill their contract, all Bounty Hunters gain offense on top of their own payouts.

General Strategy: You want to counter with a team that doesn't rely on debuffs because it will cripple your team. Jango Fett's contract is fulfilled by damaging debuffed enemies. So to slow down or even prevent their contract from being fulfilled, use a team that has high tenacity, feeds off of debuffs, or can easily cleanse debuffs before being attacked.

You'll want to deal with Bossk by having someone that can either dispel his taunt or apply ability block/buff immunity before he can taunt.

You'll need good single target damage because this team will heal frequently and the Fetts will revive, so you'll need to kill them twice.

Kill order: Boba Fett, Jango Fett, and other Bounty Hunters, Bossk, then Dengar last (because he'll probably be in stealth until the end).

Counter Team
Resistance (JTR L w/ Droids)
Rey (Jedi Training)BB-8R2-D2C-3POResistance Trooper

Subs: for Resistance Trooper - Chopper, IG-88, L3-37, T3-M4

Do you know the strategy to beat the Bounty Hunters (Jango L) team with Resistance (JTR L w/ Droids)? If so, please submit an issue.

You can also join me on Discord to start a discussion regarding this team.

Opponent Team
Bounty Hunters (Jango L)
Jango FettBosskBoba FettDengarZam Wesell

Subs: Any leftover Bounty Hunters, Enfys Nest, L3-37

Details: Jango Fett's leadership gives Scoundrel allies +30 speed, punishes your team for putting debuffs them by lowering your potency and tenacity, and prevents turn meter for anyone with the Burning effect. When they fulfill their contract, all Bounty Hunters gain offense on top of their own payouts.

General Strategy: You want to counter with a team that doesn't rely on debuffs because it will cripple your team. Jango Fett's contract is fulfilled by damaging debuffed enemies. So to slow down or even prevent their contract from being fulfilled, use a team that has high tenacity, feeds off of debuffs, or can easily cleanse debuffs before being attacked.

You'll want to deal with Bossk by having someone that can either dispel his taunt or apply ability block/buff immunity before he can taunt.

You'll need good single target damage because this team will heal frequently and the Fetts will revive, so you'll need to kill them twice.

Kill order: Boba Fett, Jango Fett, and other Bounty Hunters, Bossk, then Dengar last (because he'll probably be in stealth until the end).

Counter Team
Sith Triumvirate
Darth TrayaDarth SionDarth NihilusSith Empire TrooperGrand Admiral Thrawn

Subs: Bastila Shan (Fallen), Count Dooku, Emperor Palpatine, Sith Assassin, Enfys Nest, Grand Moff Tarkin (L), Darth Vader, Any leftover Sith

Do you know the strategy to beat the Bounty Hunters (Jango L) team with Sith Triumvirate? If so, please submit an issue.

You can also join me on Discord to start a discussion regarding this team.

Opponent Team
Bounty Hunters (Jango L)
Jango FettBosskBoba FettDengarZam Wesell

Subs: Any leftover Bounty Hunters, Enfys Nest, L3-37

Details: Jango Fett's leadership gives Scoundrel allies +30 speed, punishes your team for putting debuffs them by lowering your potency and tenacity, and prevents turn meter for anyone with the Burning effect. When they fulfill their contract, all Bounty Hunters gain offense on top of their own payouts.

General Strategy: You want to counter with a team that doesn't rely on debuffs because it will cripple your team. Jango Fett's contract is fulfilled by damaging debuffed enemies. So to slow down or even prevent their contract from being fulfilled, use a team that has high tenacity, feeds off of debuffs, or can easily cleanse debuffs before being attacked.

You'll want to deal with Bossk by having someone that can either dispel his taunt or apply ability block/buff immunity before he can taunt.

You'll need good single target damage because this team will heal frequently and the Fetts will revive, so you'll need to kill them twice.

Kill order: Boba Fett, Jango Fett, and other Bounty Hunters, Bossk, then Dengar last (because he'll probably be in stealth until the end).

Counter Team
Clones (Shaak Ti L)
Shaak TiClone Sergeant - Phase ICT-7567 "Rex"CT-21-0408 "Echo"CT-5555 "Fives"

Subs: ARC Trooper, CC-2224 "Cody", Barriss Offee, Ahsoka Tano, R2-D2

Do you know the strategy to beat the Bounty Hunters (Jango L) team with Clones (Shaak Ti L)? If so, please submit an issue.

You can also join me on Discord to start a discussion regarding this team.

See Video
Opponent Team
Bounty Hunters (Jango L)
Jango FettBosskBoba FettDengarZam Wesell

Subs: Any leftover Bounty Hunters, Enfys Nest, L3-37

Details: Jango Fett's leadership gives Scoundrel allies +30 speed, punishes your team for putting debuffs them by lowering your potency and tenacity, and prevents turn meter for anyone with the Burning effect. When they fulfill their contract, all Bounty Hunters gain offense on top of their own payouts.

General Strategy: You want to counter with a team that doesn't rely on debuffs because it will cripple your team. Jango Fett's contract is fulfilled by damaging debuffed enemies. So to slow down or even prevent their contract from being fulfilled, use a team that has high tenacity, feeds off of debuffs, or can easily cleanse debuffs before being attacked.

You'll want to deal with Bossk by having someone that can either dispel his taunt or apply ability block/buff immunity before he can taunt.

You'll need good single target damage because this team will heal frequently and the Fetts will revive, so you'll need to kill them twice.

Kill order: Boba Fett, Jango Fett, and other Bounty Hunters, Bossk, then Dengar last (because he'll probably be in stealth until the end).

Counter Team
Jedi (Bastila L)
Bastila ShanJolee BindoGrand Master YodaGeneral KenobiEzra Bridger

Subs: Aayla Secura, Jedi Knight Anakin, Obi-Wan Kenobi (Old Ben), Any leftover Jedi

Specific Strategy: Best counter. No debuffs can stick. Kill Boba Fett first. Remember Boba Fett and Jango Fett will revive. If they are using Enfys Nest, kill her last.

Opponent Team
Bounty Hunters (Jango L)
Jango FettBosskBoba FettDengarZam Wesell

Subs: Any leftover Bounty Hunters, Enfys Nest, L3-37

Details: Jango Fett's leadership gives Scoundrel allies +30 speed, punishes your team for putting debuffs them by lowering your potency and tenacity, and prevents turn meter for anyone with the Burning effect. When they fulfill their contract, all Bounty Hunters gain offense on top of their own payouts.

General Strategy: You want to counter with a team that doesn't rely on debuffs because it will cripple your team. Jango Fett's contract is fulfilled by damaging debuffed enemies. So to slow down or even prevent their contract from being fulfilled, use a team that has high tenacity, feeds off of debuffs, or can easily cleanse debuffs before being attacked.

You'll want to deal with Bossk by having someone that can either dispel his taunt or apply ability block/buff immunity before he can taunt.

You'll need good single target damage because this team will heal frequently and the Fetts will revive, so you'll need to kill them twice.

Kill order: Boba Fett, Jango Fett, and other Bounty Hunters, Bossk, then Dengar last (because he'll probably be in stealth until the end).

Counter Team
Rebels (CLS L)
Commander Luke SkywalkerHan SoloChewbaccaC-3POR2-D2

Subs: Captain Han Solo, Ahsoka Tano (Fulcrum), Obi-Wan Kenobi (Old Ben), General Kenobi, Grand Admiral Thrawn

Do you know the strategy to beat the Bounty Hunters (Jango L) team with Rebels (CLS L)? If so, please submit an issue.

You can also join me on Discord to start a discussion regarding this team.

Opponent Team
Bounty Hunters (Jango L)
Jango FettBosskBoba FettDengarZam Wesell

Subs: Any leftover Bounty Hunters, Enfys Nest, L3-37

Details: Jango Fett's leadership gives Scoundrel allies +30 speed, punishes your team for putting debuffs them by lowering your potency and tenacity, and prevents turn meter for anyone with the Burning effect. When they fulfill their contract, all Bounty Hunters gain offense on top of their own payouts.

General Strategy: You want to counter with a team that doesn't rely on debuffs because it will cripple your team. Jango Fett's contract is fulfilled by damaging debuffed enemies. So to slow down or even prevent their contract from being fulfilled, use a team that has high tenacity, feeds off of debuffs, or can easily cleanse debuffs before being attacked.

You'll want to deal with Bossk by having someone that can either dispel his taunt or apply ability block/buff immunity before he can taunt.

You'll need good single target damage because this team will heal frequently and the Fetts will revive, so you'll need to kill them twice.

Kill order: Boba Fett, Jango Fett, and other Bounty Hunters, Bossk, then Dengar last (because he'll probably be in stealth until the end).

Counter Team
Galactic Republic
Padmé AmidalaJedi Knight AnakinAhsoka TanoGeneral KenobiBarriss Offee

Subs: Grand Master Yoda, C-3PO, CT-7567 "Rex", Clone Wars Chewbacca, CT-5555 "Fives",

Do you know the strategy to beat the Bounty Hunters (Jango L) team with Galactic Republic? If so, please submit an issue.

You can also join me on Discord to start a discussion regarding this team.

Opponent Team
Bounty Hunters (Jango L)
Jango FettBosskBoba FettDengarZam Wesell

Subs: Any leftover Bounty Hunters, Enfys Nest, L3-37

Details: Jango Fett's leadership gives Scoundrel allies +30 speed, punishes your team for putting debuffs them by lowering your potency and tenacity, and prevents turn meter for anyone with the Burning effect. When they fulfill their contract, all Bounty Hunters gain offense on top of their own payouts.

General Strategy: You want to counter with a team that doesn't rely on debuffs because it will cripple your team. Jango Fett's contract is fulfilled by damaging debuffed enemies. So to slow down or even prevent their contract from being fulfilled, use a team that has high tenacity, feeds off of debuffs, or can easily cleanse debuffs before being attacked.

You'll want to deal with Bossk by having someone that can either dispel his taunt or apply ability block/buff immunity before he can taunt.

You'll need good single target damage because this team will heal frequently and the Fetts will revive, so you'll need to kill them twice.

Kill order: Boba Fett, Jango Fett, and other Bounty Hunters, Bossk, then Dengar last (because he'll probably be in stealth until the end).

Counter Team
Separatist Droids
General GrievousB1 Battle DroidDroidekaB2 Super Battle DroidIG-100 MagnaGuard

Subs: Nute Gunray, Count Dooku, IG-88, BB-8, Imperial Probe Droid, T3-M4, L3-37, Wat Tambor

Do you know the strategy to beat the Bounty Hunters (Jango L) team with Separatist Droids? If so, please submit an issue.

You can also join me on Discord to start a discussion regarding this team.

Opponent Team
Bounty Hunters (Jango L)
Jango FettBosskBoba FettDengarZam Wesell

Subs: Any leftover Bounty Hunters, Enfys Nest, L3-37

Details: Jango Fett's leadership gives Scoundrel allies +30 speed, punishes your team for putting debuffs them by lowering your potency and tenacity, and prevents turn meter for anyone with the Burning effect. When they fulfill their contract, all Bounty Hunters gain offense on top of their own payouts.

General Strategy: You want to counter with a team that doesn't rely on debuffs because it will cripple your team. Jango Fett's contract is fulfilled by damaging debuffed enemies. So to slow down or even prevent their contract from being fulfilled, use a team that has high tenacity, feeds off of debuffs, or can easily cleanse debuffs before being attacked.

You'll want to deal with Bossk by having someone that can either dispel his taunt or apply ability block/buff immunity before he can taunt.

You'll need good single target damage because this team will heal frequently and the Fetts will revive, so you'll need to kill them twice.

Kill order: Boba Fett, Jango Fett, and other Bounty Hunters, Bossk, then Dengar last (because he'll probably be in stealth until the end).

Counter Team
Geonosians
Geonosian Brood AlphaSun FacGeonosian SoldierGeonosian SpyPoggle the Lesser

Subs: (no subs, this team comp is used for a specific purpose)

Do you know the strategy to beat the Bounty Hunters (Jango L) team with Geonosians? If so, please submit an issue.

You can also join me on Discord to start a discussion regarding this team.

Opponent Team
Bounty Hunters (Jango L)
Jango FettBosskBoba FettDengarZam Wesell

Subs: Any leftover Bounty Hunters, Enfys Nest, L3-37

Details: Jango Fett's leadership gives Scoundrel allies +30 speed, punishes your team for putting debuffs them by lowering your potency and tenacity, and prevents turn meter for anyone with the Burning effect. When they fulfill their contract, all Bounty Hunters gain offense on top of their own payouts.

General Strategy: You want to counter with a team that doesn't rely on debuffs because it will cripple your team. Jango Fett's contract is fulfilled by damaging debuffed enemies. So to slow down or even prevent their contract from being fulfilled, use a team that has high tenacity, feeds off of debuffs, or can easily cleanse debuffs before being attacked.

You'll want to deal with Bossk by having someone that can either dispel his taunt or apply ability block/buff immunity before he can taunt.

You'll need good single target damage because this team will heal frequently and the Fetts will revive, so you'll need to kill them twice.

Kill order: Boba Fett, Jango Fett, and other Bounty Hunters, Bossk, then Dengar last (because he'll probably be in stealth until the end).

Counter Team
EP L
Emperor PalpatineDarth VaderGrand Moff TarkinTIE Fighter PilotImperial Probe Droid

Subs: Count Dooku, Death Trooper, Director Krennic

Specific Strategy: Use ability blocks and stuns to cripple the Bounty Hunters. Ability block priority is Bossk (to stop his taunt), then Boba Fett (to stop/delay his ability block), then anyone else who isn't initially stunned by Emperor Palpatine's shock. Fracture Bossk if you have Grand Admiral Thrawn and focus on Boba Fett (first) then Jango Fett.

Opponent Team
Bounty Hunters (Jango L)
Jango FettBosskBoba FettDengarZam Wesell

Subs: Any leftover Bounty Hunters, Enfys Nest, L3-37

Details: Jango Fett's leadership gives Scoundrel allies +30 speed, punishes your team for putting debuffs them by lowering your potency and tenacity, and prevents turn meter for anyone with the Burning effect. When they fulfill their contract, all Bounty Hunters gain offense on top of their own payouts.

General Strategy: You want to counter with a team that doesn't rely on debuffs because it will cripple your team. Jango Fett's contract is fulfilled by damaging debuffed enemies. So to slow down or even prevent their contract from being fulfilled, use a team that has high tenacity, feeds off of debuffs, or can easily cleanse debuffs before being attacked.

You'll want to deal with Bossk by having someone that can either dispel his taunt or apply ability block/buff immunity before he can taunt.

You'll need good single target damage because this team will heal frequently and the Fetts will revive, so you'll need to kill them twice.

Kill order: Boba Fett, Jango Fett, and other Bounty Hunters, Bossk, then Dengar last (because he'll probably be in stealth until the end).

Counter Team
First Order (KRU L)
Kylo Ren (Unmasked)Kylo RenFirst Order ExecutionerFirst Order OfficerFirst Order Stormtrooper

Subs: Enfys Nest, zBarriss Offee, Captain Phasma, First Order SF TIE Pilot

Specific Strategy: Kylo Ren (Unmasked) and First Order Stormtrooper defend your weak characters, which delay's the contract. Stun Bossk with Kylo Ren (Unmasked), which gives you two turns to kill 1-3 weaker Bounty Hunters. If your Kylo Ren (Unmasked) is slower than Bossk, use First Order Officer; Kylo Ren; and First Stormtrooper to give turn meter to Kylo Ren (Unmasked) to make sure Bossk is stunned.

Clones (Shaak Ti L)
Clones (Shaak Ti L)
Opponent Team
Clones (Shaak Ti L)
Shaak TiClone Sergeant - Phase ICT-7567 "Rex"CT-21-0408 "Echo"CT-5555 "Fives"

Subs: ARC Trooper, CC-2224 "Cody", Barriss Offee, Ahsoka Tano, R2-D2

Details: Shaak Ti's leadership gives Clone Troopers speed, health and protection recovery when attacking out of turn, and an increase in max health, protection, and offense. She also gives Retribution to herself or Clones when they take damage.

General Strategy: The best counters are teams that exploit assists/attacks out-of turn, apply mass buff immunity, or can withstand the high damage.

Try to defeat CT-5555 "Fives" first. Or else, he will sacrifice himself with his Tactical Awareness zeta, which will buff the remaining 501st Clone Troopers. Next take out CT-7567 "Rex" before he can get a big hit with Aerial Advantage.

Kill order: Fives, Rex, Shaak Ti, the remaining allies

Counter Team
Sith Triumvirate
Darth TrayaDarth SionDarth NihilusSith Empire TrooperGrand Admiral Thrawn

Subs: Bastila Shan (Fallen), Count Dooku, Emperor Palpatine, Sith Assassin, Enfys Nest, Grand Moff Tarkin (L), Darth Vader, Any leftover Sith

Do you know the strategy to beat the Clones (Shaak Ti L) team with Sith Triumvirate? If so, please submit an issue.

You can also join me on Discord to start a discussion regarding this team.

Opponent Team
Clones (Shaak Ti L)
Shaak TiClone Sergeant - Phase ICT-7567 "Rex"CT-21-0408 "Echo"CT-5555 "Fives"

Subs: ARC Trooper, CC-2224 "Cody", Barriss Offee, Ahsoka Tano, R2-D2

Details: Shaak Ti's leadership gives Clone Troopers speed, health and protection recovery when attacking out of turn, and an increase in max health, protection, and offense. She also gives Retribution to herself or Clones when they take damage.

General Strategy: The best counters are teams that exploit assists/attacks out-of turn, apply mass buff immunity, or can withstand the high damage.

Try to defeat CT-5555 "Fives" first. Or else, he will sacrifice himself with his Tactical Awareness zeta, which will buff the remaining 501st Clone Troopers. Next take out CT-7567 "Rex" before he can get a big hit with Aerial Advantage.

Kill order: Fives, Rex, Shaak Ti, the remaining allies

Counter Team
Galactic Republic
Padmé AmidalaJedi Knight AnakinAhsoka TanoGeneral KenobiBarriss Offee

Subs: Grand Master Yoda, C-3PO, CT-7567 "Rex", Clone Wars Chewbacca, CT-5555 "Fives",

Specific Strategy: The Clones don't have much of a way to dispel all of the protection up from a Padmé led team. Padmé's leadership and unique abilities work well against this team, as the Clones' assists will give their target extra protection, which gets converted to Courage on their turn (only if you don't have a zeta on Padmé's Always a Choice). Eventually with enough Courage, your characters will be able to one-shot the Clones to win the match.

See Video
Opponent Team
Clones (Shaak Ti L)
Shaak TiClone Sergeant - Phase ICT-7567 "Rex"CT-21-0408 "Echo"CT-5555 "Fives"

Subs: ARC Trooper, CC-2224 "Cody", Barriss Offee, Ahsoka Tano, R2-D2

Details: Shaak Ti's leadership gives Clone Troopers speed, health and protection recovery when attacking out of turn, and an increase in max health, protection, and offense. She also gives Retribution to herself or Clones when they take damage.

General Strategy: The best counters are teams that exploit assists/attacks out-of turn, apply mass buff immunity, or can withstand the high damage.

Try to defeat CT-5555 "Fives" first. Or else, he will sacrifice himself with his Tactical Awareness zeta, which will buff the remaining 501st Clone Troopers. Next take out CT-7567 "Rex" before he can get a big hit with Aerial Advantage.

Kill order: Fives, Rex, Shaak Ti, the remaining allies

Counter Team
Separatist Droids
General GrievousB1 Battle DroidDroidekaB2 Super Battle DroidIG-100 MagnaGuard

Subs: Nute Gunray, Count Dooku, IG-88, BB-8, Imperial Probe Droid, T3-M4, L3-37, Wat Tambor

Specific Strategy: B2 Super Battle Droid's constant buff dispel and buff immunity are necessary to shut down Shaak Ti's mass buffs. General Grevious' zeta lead is helps stop counter attacks from target-locked enemies.

See Video
Opponent Team
Clones (Shaak Ti L)
Shaak TiClone Sergeant - Phase ICT-7567 "Rex"CT-21-0408 "Echo"CT-5555 "Fives"

Subs: ARC Trooper, CC-2224 "Cody", Barriss Offee, Ahsoka Tano, R2-D2

Details: Shaak Ti's leadership gives Clone Troopers speed, health and protection recovery when attacking out of turn, and an increase in max health, protection, and offense. She also gives Retribution to herself or Clones when they take damage.

General Strategy: The best counters are teams that exploit assists/attacks out-of turn, apply mass buff immunity, or can withstand the high damage.

Try to defeat CT-5555 "Fives" first. Or else, he will sacrifice himself with his Tactical Awareness zeta, which will buff the remaining 501st Clone Troopers. Next take out CT-7567 "Rex" before he can get a big hit with Aerial Advantage.

Kill order: Fives, Rex, Shaak Ti, the remaining allies

Counter Team
Rebels (CLS L)
Commander Luke SkywalkerHan SoloChewbaccaC-3POR2-D2

Subs: Captain Han Solo, Ahsoka Tano (Fulcrum), Obi-Wan Kenobi (Old Ben), General Kenobi, Grand Admiral Thrawn

Specific Strategy: Keep CT-7567 "Rex" and Shaak Ti stunned. Start the match by stunning Rex first, although it feed's Shaak Ti's turn meter it'll also delay the mass tenacity buff/turn meter/cleanse. Use C-3PO's confuse as a daze to stop the counters and assists. Be careful to kill CT-5555 "Fives" before CT-21-0408 "Echo" dies.

See Video
Opponent Team
Clones (Shaak Ti L)
Shaak TiClone Sergeant - Phase ICT-7567 "Rex"CT-21-0408 "Echo"CT-5555 "Fives"

Subs: ARC Trooper, CC-2224 "Cody", Barriss Offee, Ahsoka Tano, R2-D2

Details: Shaak Ti's leadership gives Clone Troopers speed, health and protection recovery when attacking out of turn, and an increase in max health, protection, and offense. She also gives Retribution to herself or Clones when they take damage.

General Strategy: The best counters are teams that exploit assists/attacks out-of turn, apply mass buff immunity, or can withstand the high damage.

Try to defeat CT-5555 "Fives" first. Or else, he will sacrifice himself with his Tactical Awareness zeta, which will buff the remaining 501st Clone Troopers. Next take out CT-7567 "Rex" before he can get a big hit with Aerial Advantage.

Kill order: Fives, Rex, Shaak Ti, the remaining allies

Counter Team
Jedi (Revan L)
Jedi Knight RevanJolee BindoGrand Master YodaBastila ShanGeneral Kenobi

Subs: Ezra Bridger, Hermit Yoda, Obi-Wan Kenobi (Old Ben), Juhani, Plo Koon

Specific Strategy: Use Jedi Knight Revan's Direct Focus to Mark Shaak Ti and take her out first. If CT-5555 "Fives" has his zeta, you should consider taking him second or maybe even first, depending on the situation.

See Video
Opponent Team
Clones (Shaak Ti L)
Shaak TiClone Sergeant - Phase ICT-7567 "Rex"CT-21-0408 "Echo"CT-5555 "Fives"

Subs: ARC Trooper, CC-2224 "Cody", Barriss Offee, Ahsoka Tano, R2-D2

Details: Shaak Ti's leadership gives Clone Troopers speed, health and protection recovery when attacking out of turn, and an increase in max health, protection, and offense. She also gives Retribution to herself or Clones when they take damage.

General Strategy: The best counters are teams that exploit assists/attacks out-of turn, apply mass buff immunity, or can withstand the high damage.

Try to defeat CT-5555 "Fives" first. Or else, he will sacrifice himself with his Tactical Awareness zeta, which will buff the remaining 501st Clone Troopers. Next take out CT-7567 "Rex" before he can get a big hit with Aerial Advantage.

Kill order: Fives, Rex, Shaak Ti, the remaining allies

Counter Team
EP L
Emperor PalpatineDarth VaderGrand Moff TarkinTIE Fighter PilotImperial Probe Droid

Subs: Count Dooku, Death Trooper, Director Krennic

Do you know the strategy to beat the Clones (Shaak Ti L) team with EP L? If so, please submit an issue.

You can also join me on Discord to start a discussion regarding this team.

Opponent Team
Clones (Shaak Ti L)
Shaak TiClone Sergeant - Phase ICT-7567 "Rex"CT-21-0408 "Echo"CT-5555 "Fives"

Subs: ARC Trooper, CC-2224 "Cody", Barriss Offee, Ahsoka Tano, R2-D2

Details: Shaak Ti's leadership gives Clone Troopers speed, health and protection recovery when attacking out of turn, and an increase in max health, protection, and offense. She also gives Retribution to herself or Clones when they take damage.

General Strategy: The best counters are teams that exploit assists/attacks out-of turn, apply mass buff immunity, or can withstand the high damage.

Try to defeat CT-5555 "Fives" first. Or else, he will sacrifice himself with his Tactical Awareness zeta, which will buff the remaining 501st Clone Troopers. Next take out CT-7567 "Rex" before he can get a big hit with Aerial Advantage.

Kill order: Fives, Rex, Shaak Ti, the remaining allies

Counter Team
Geonosians
Geonosian Brood AlphaSun FacGeonosian SoldierGeonosian SpyPoggle the Lesser

Subs: (no subs, this team comp is used for a specific purpose)

Specific Strategy: Keep CT-7567 "Rex" and Shaak Ti ability blocked with Poggle the Lesser, and dispel retribution with Sun Fac. Kill order is: CT-5555 "Fives", Shaak Ti, then CT-21-0408 "Echo".

Opponent Team
Clones (Shaak Ti L)
Shaak TiClone Sergeant - Phase ICT-7567 "Rex"CT-21-0408 "Echo"CT-5555 "Fives"

Subs: ARC Trooper, CC-2224 "Cody", Barriss Offee, Ahsoka Tano, R2-D2

Details: Shaak Ti's leadership gives Clone Troopers speed, health and protection recovery when attacking out of turn, and an increase in max health, protection, and offense. She also gives Retribution to herself or Clones when they take damage.

General Strategy: The best counters are teams that exploit assists/attacks out-of turn, apply mass buff immunity, or can withstand the high damage.

Try to defeat CT-5555 "Fives" first. Or else, he will sacrifice himself with his Tactical Awareness zeta, which will buff the remaining 501st Clone Troopers. Next take out CT-7567 "Rex" before he can get a big hit with Aerial Advantage.

Kill order: Fives, Rex, Shaak Ti, the remaining allies

Counter Team
Enfys Nest (solo)
Enfys Nest

Subs: Qi'ra (L), Hermit Yoda

Specific Strategy: Be very cautious. This can be done, but you MUST stun CT-7567 "Rex", as he can one-shot Enfys Nest at full protection with Aerial Assault. It is currently reported that a Relic 2 Nest can lose to a G12 Rex.

Opponent Team
Clones (Shaak Ti L)
Shaak TiClone Sergeant - Phase ICT-7567 "Rex"CT-21-0408 "Echo"CT-5555 "Fives"

Subs: ARC Trooper, CC-2224 "Cody", Barriss Offee, Ahsoka Tano, R2-D2

Details: Shaak Ti's leadership gives Clone Troopers speed, health and protection recovery when attacking out of turn, and an increase in max health, protection, and offense. She also gives Retribution to herself or Clones when they take damage.

General Strategy: The best counters are teams that exploit assists/attacks out-of turn, apply mass buff immunity, or can withstand the high damage.

Try to defeat CT-5555 "Fives" first. Or else, he will sacrifice himself with his Tactical Awareness zeta, which will buff the remaining 501st Clone Troopers. Next take out CT-7567 "Rex" before he can get a big hit with Aerial Advantage.

Kill order: Fives, Rex, Shaak Ti, the remaining allies

Counter Team
Resistance (JTR L)
Rey (Jedi Training)BB-8Rey (Scavenger)FinnResistance Trooper

Subs: Chopper, R2-D2, C-3PO, L3-37, General Kenobi, Enfys Nest, Any leftover Resistance

Specific Strategy: The turn meter gain and crowd control will make this a more manageable fight. Use R2-D2's stealth to subvert the Clones' counter attacks.

Darth Vader L
Darth Vader L
Opponent Team
Darth Vader L
Darth VaderEmperor PalpatineGrand Moff TarkinTIE Fighter PilotImperial Probe Droid

Details: Darth Vader's leadership gives Empire and Sith allies offense and a chance to remove turn meter. While Vader is alive, enemies immediately regain Damage Over Time for 2 turns whenever it expires on them.

You can help me add common substitutions, a general counter strategy, or details about this team by submiting an issue.

You can also join me on Discord to discuss counters a little further.

Counter Team
Separatist Droids
General GrievousB1 Battle DroidDroidekaB2 Super Battle DroidIG-100 MagnaGuard

Subs: Nute Gunray, Count Dooku, IG-88, BB-8, Imperial Probe Droid, T3-M4, L3-37, Wat Tambor

Specific Strategy: Requires comparable gear and an IG-100 MagnaGuard that can keep Droideka alive long enough for him to attack after gaining sufficient Charge.

Darth Vader's first attack will be Merciless Massacre, which can deal a lot of damage and feed turn meter to their team. However, Droideka will gain Charge and turn meter after each enemy attack, so by the time Droideka gets a turn he could easily have 10-15 stacks of Charge. Using Droideka's Destructive Armament with this many stacks of Charge should be able to one-shot Vader (or almost anyone else).

Enfys Nest (solo)
Enfys Nest (solo)
Opponent Team
Enfys Nest (solo)
Enfys Nest

Subs: Qi'ra (L), Hermit Yoda

Details: Enfys Nest (solo) excels against teams that have a high attack rate but low power output. She has a high counter chance and ignores taunts. She gains stacking crit chance and protection every time she is damaged before her turn (these reset at the end of her turn). And throughout the encounter, she also gains crit damage and health steal whenever an enemy loses a buff or debuff.

General Strategy: You want teams/characters with Daze, Stun, Stealth, Thermal Detonators, and/or possibly Tenacity Down. You don't want to use teams that reduce her turn meter, as it'll delay her from shedding the undispellable Protection Up on her turn, which could cause a time-out situation.

The ideal strategy for most teams is to either apply debuffs or use a basic attack (tryin not to reduce turn meter or prompt assists) until she takes a turn, then the next time you deal damage should be a high-damage single target attack. It may be beneficial to save abilities that don't deal damage for this moment, so you don't waste your first damage-dealing attack after her turn with a low-damage attack that she could easily heal from.

Counter Team
Sith Triumvirate
Darth TrayaDarth SionDarth NihilusSith Empire TrooperGrand Admiral Thrawn

Subs: Bastila Shan (Fallen), Count Dooku, Emperor Palpatine, Sith Assassin, Enfys Nest, Grand Moff Tarkin (L), Darth Vader, Any leftover Sith

Specific Strategy: Use Darth Nihilus to Annihilate Enfys Nest.

See Video
Opponent Team
Enfys Nest (solo)
Enfys Nest

Subs: Qi'ra (L), Hermit Yoda

Details: Enfys Nest (solo) excels against teams that have a high attack rate but low power output. She has a high counter chance and ignores taunts. She gains stacking crit chance and protection every time she is damaged before her turn (these reset at the end of her turn). And throughout the encounter, she also gains crit damage and health steal whenever an enemy loses a buff or debuff.

General Strategy: You want teams/characters with Daze, Stun, Stealth, Thermal Detonators, and/or possibly Tenacity Down. You don't want to use teams that reduce her turn meter, as it'll delay her from shedding the undispellable Protection Up on her turn, which could cause a time-out situation.

The ideal strategy for most teams is to either apply debuffs or use a basic attack (tryin not to reduce turn meter or prompt assists) until she takes a turn, then the next time you deal damage should be a high-damage single target attack. It may be beneficial to save abilities that don't deal damage for this moment, so you don't waste your first damage-dealing attack after her turn with a low-damage attack that she could easily heal from.

Counter Team
Jedi (Revan L)
Jedi Knight RevanJolee BindoGrand Master YodaBastila ShanGeneral Kenobi

Subs: Ezra Bridger, Hermit Yoda, Obi-Wan Kenobi (Old Ben), Juhani, Plo Koon

Specific Strategy: Jedi Knight Revan's leadership zeta is required. Hit Enfys Nest with Jedi basics while she has bonus protection, and JKR's leadership will keep reducing her max health by 10% until you can eventually one-shot her.

See Video
Opponent Team
Enfys Nest (solo)
Enfys Nest

Subs: Qi'ra (L), Hermit Yoda

Details: Enfys Nest (solo) excels against teams that have a high attack rate but low power output. She has a high counter chance and ignores taunts. She gains stacking crit chance and protection every time she is damaged before her turn (these reset at the end of her turn). And throughout the encounter, she also gains crit damage and health steal whenever an enemy loses a buff or debuff.

General Strategy: You want teams/characters with Daze, Stun, Stealth, Thermal Detonators, and/or possibly Tenacity Down. You don't want to use teams that reduce her turn meter, as it'll delay her from shedding the undispellable Protection Up on her turn, which could cause a time-out situation.

The ideal strategy for most teams is to either apply debuffs or use a basic attack (tryin not to reduce turn meter or prompt assists) until she takes a turn, then the next time you deal damage should be a high-damage single target attack. It may be beneficial to save abilities that don't deal damage for this moment, so you don't waste your first damage-dealing attack after her turn with a low-damage attack that she could easily heal from.

Counter Team
Resistance (JTR L)
Rey (Jedi Training)BB-8Rey (Scavenger)FinnResistance Trooper

Subs: Chopper, R2-D2, C-3PO, L3-37, General Kenobi, Enfys Nest, Any leftover Resistance

Specific Strategy: Don't try this team if Enfys Nest is paired with Nightsisters, as JTR is not a good counter for them. You'll want Rey (Jedi Training), BB-8, and R2-D2, at least, the other two shouldn't matter (other than C-3PO). For the most part, you want to only use basic attacks on her since BB-8 gives Tenacity Down on basic, R2-D2 stuns on basic, and JTR either reduces turn meter or provides an assist on attacks other than basic. The only exception is when you can hit her with a big hit (e.g. Rey (Scavenger)'s Flurry of Blows) right after her turn, when she doesn't have Bonus Protection.

See Video
Opponent Team
Enfys Nest (solo)
Enfys Nest

Subs: Qi'ra (L), Hermit Yoda

Details: Enfys Nest (solo) excels against teams that have a high attack rate but low power output. She has a high counter chance and ignores taunts. She gains stacking crit chance and protection every time she is damaged before her turn (these reset at the end of her turn). And throughout the encounter, she also gains crit damage and health steal whenever an enemy loses a buff or debuff.

General Strategy: You want teams/characters with Daze, Stun, Stealth, Thermal Detonators, and/or possibly Tenacity Down. You don't want to use teams that reduce her turn meter, as it'll delay her from shedding the undispellable Protection Up on her turn, which could cause a time-out situation.

The ideal strategy for most teams is to either apply debuffs or use a basic attack (tryin not to reduce turn meter or prompt assists) until she takes a turn, then the next time you deal damage should be a high-damage single target attack. It may be beneficial to save abilities that don't deal damage for this moment, so you don't waste your first damage-dealing attack after her turn with a low-damage attack that she could easily heal from.

Counter Team
Nightsisters (Talzin L)
Mother TalzinAsajj VentressOld DakaNightsister ZombieNightsister Spirit

Subs: Enfys Nest, Barriss Offee, Nightsister Acolyte, Hermit Yoda

Specific Strategy: Don't try this team if Enfys Nest is paired with a fast Bounty Hunter or Old Republic (Carth L) team - the AoEs will overwhelm you. Highly recommended to use Talia as a 5th squad member, as she can cleanse Nest's AoE Daze. Old Daka and Asajj Ventress both stun on basic, and Nightsister Zombie gives Tenacity Down. Under Mother Talzin's lead, all specials will apply Plague, which ignores Protection and deals 5% HP damage.

See Video
Opponent Team
Enfys Nest (solo)
Enfys Nest

Subs: Qi'ra (L), Hermit Yoda

Details: Enfys Nest (solo) excels against teams that have a high attack rate but low power output. She has a high counter chance and ignores taunts. She gains stacking crit chance and protection every time she is damaged before her turn (these reset at the end of her turn). And throughout the encounter, she also gains crit damage and health steal whenever an enemy loses a buff or debuff.

General Strategy: You want teams/characters with Daze, Stun, Stealth, Thermal Detonators, and/or possibly Tenacity Down. You don't want to use teams that reduce her turn meter, as it'll delay her from shedding the undispellable Protection Up on her turn, which could cause a time-out situation.

The ideal strategy for most teams is to either apply debuffs or use a basic attack (tryin not to reduce turn meter or prompt assists) until she takes a turn, then the next time you deal damage should be a high-damage single target attack. It may be beneficial to save abilities that don't deal damage for this moment, so you don't waste your first damage-dealing attack after her turn with a low-damage attack that she could easily heal from.

Counter Team
Sith (Maul L)
Darth MaulSavage OpressSith Empire TrooperSith AssassinCount Dooku

Subs: Any leftover Sith

Specific Strategy: While Sith Assassin is under stealth, attack Enfys Nest with Electrocute to ignore protection. When Nest is below 50% health, use Savage Opress's Overpower to finish her off.

See Video
Opponent Team
Enfys Nest (solo)
Enfys Nest

Subs: Qi'ra (L), Hermit Yoda

Details: Enfys Nest (solo) excels against teams that have a high attack rate but low power output. She has a high counter chance and ignores taunts. She gains stacking crit chance and protection every time she is damaged before her turn (these reset at the end of her turn). And throughout the encounter, she also gains crit damage and health steal whenever an enemy loses a buff or debuff.

General Strategy: You want teams/characters with Daze, Stun, Stealth, Thermal Detonators, and/or possibly Tenacity Down. You don't want to use teams that reduce her turn meter, as it'll delay her from shedding the undispellable Protection Up on her turn, which could cause a time-out situation.

The ideal strategy for most teams is to either apply debuffs or use a basic attack (tryin not to reduce turn meter or prompt assists) until she takes a turn, then the next time you deal damage should be a high-damage single target attack. It may be beneficial to save abilities that don't deal damage for this moment, so you don't waste your first damage-dealing attack after her turn with a low-damage attack that she could easily heal from.

Counter Team
EP L
Emperor PalpatineDarth VaderGrand Moff TarkinTIE Fighter PilotImperial Probe Droid

Subs: Count Dooku, Death Trooper, Director Krennic

Specific Strategy: Apply as many debuffs as possible with Darth Vader and Grand Moff Tarkin. Then after she takes a turn, use a big hit like Vader's Culling Blade, Tarkin's Ultimate Firepower (if he has Potency Up), or Imperial Probe Droid's Self-Destruct.

Opponent Team
Enfys Nest (solo)
Enfys Nest

Subs: Qi'ra (L), Hermit Yoda

Details: Enfys Nest (solo) excels against teams that have a high attack rate but low power output. She has a high counter chance and ignores taunts. She gains stacking crit chance and protection every time she is damaged before her turn (these reset at the end of her turn). And throughout the encounter, she also gains crit damage and health steal whenever an enemy loses a buff or debuff.

General Strategy: You want teams/characters with Daze, Stun, Stealth, Thermal Detonators, and/or possibly Tenacity Down. You don't want to use teams that reduce her turn meter, as it'll delay her from shedding the undispellable Protection Up on her turn, which could cause a time-out situation.

The ideal strategy for most teams is to either apply debuffs or use a basic attack (tryin not to reduce turn meter or prompt assists) until she takes a turn, then the next time you deal damage should be a high-damage single target attack. It may be beneficial to save abilities that don't deal damage for this moment, so you don't waste your first damage-dealing attack after her turn with a low-damage attack that she could easily heal from.

Counter Team
Visas Marr
Visas Marr

Subs: NOTE: This is not a full team

Specific Strategy: Consider adding Visas Marr to a team, as her Piercing Strike ignores Protection.

See Video
Opponent Team
Enfys Nest (solo)
Enfys Nest

Subs: Qi'ra (L), Hermit Yoda

Details: Enfys Nest (solo) excels against teams that have a high attack rate but low power output. She has a high counter chance and ignores taunts. She gains stacking crit chance and protection every time she is damaged before her turn (these reset at the end of her turn). And throughout the encounter, she also gains crit damage and health steal whenever an enemy loses a buff or debuff.

General Strategy: You want teams/characters with Daze, Stun, Stealth, Thermal Detonators, and/or possibly Tenacity Down. You don't want to use teams that reduce her turn meter, as it'll delay her from shedding the undispellable Protection Up on her turn, which could cause a time-out situation.

The ideal strategy for most teams is to either apply debuffs or use a basic attack (tryin not to reduce turn meter or prompt assists) until she takes a turn, then the next time you deal damage should be a high-damage single target attack. It may be beneficial to save abilities that don't deal damage for this moment, so you don't waste your first damage-dealing attack after her turn with a low-damage attack that she could easily heal from.

Counter Team
Jango Fett
Jango Fett

Subs: NOTE: This is not a full team

Specific Strategy: Consider using Jango Fett in a Bounty Hunter team. When Enfys Nest is debuffed, use Jango's Conflagaration, which will drop her max HP by 25%. You should be able to do this one more time, and she'll be easy to kill.

See Video
EP L
EP L
Opponent Team
EP L
Emperor PalpatineDarth VaderGrand Moff TarkinTIE Fighter PilotImperial Probe Droid

Subs: Count Dooku, Death Trooper, Director Krennic

Details: Emperor Palpatine's leadership grants Empire and Sith allies potency and max health. It reduces potency and evasion for Jedi and Rebel enemies. This is a debuff-driven team, granting Empire allies turn meter for applying debuffs, Sith allies health for applying debuffs, and turn meter for both when enemy debuffs expire.

General Strategy: You'll need to stop the turn meter gain with Daze, Tenacity Up, and/or by outspeeding them and killing the biggest debuffers before the unstoppable train.

Kill order: Grand Admiral Thrawn or Darth Vader, Emperor Palpatine, Grand Moff Tarkin or TIE Fighter Pilot

Counter Team
Bounty Hunters (Jango L)
Jango FettBosskBoba FettDengarZam Wesell

Subs: Any leftover Bounty Hunters, Enfys Nest, L3-37

Specific Strategy: Note: this counter is subject to change due to the Darth Vader rework.

You need a fast Jango Fett with high potency so you can land Conflagration, which will prevent them from gaining turn meter. Stuns and ability block order: Grand Admiral Thrawn, Bastila Shan (Fallen), Darth Nihilus. You may want to avoid this counter if they have Darth Traya.

Opponent Team
EP L
Emperor PalpatineDarth VaderGrand Moff TarkinTIE Fighter PilotImperial Probe Droid

Subs: Count Dooku, Death Trooper, Director Krennic

Details: Emperor Palpatine's leadership grants Empire and Sith allies potency and max health. It reduces potency and evasion for Jedi and Rebel enemies. This is a debuff-driven team, granting Empire allies turn meter for applying debuffs, Sith allies health for applying debuffs, and turn meter for both when enemy debuffs expire.

General Strategy: You'll need to stop the turn meter gain with Daze, Tenacity Up, and/or by outspeeding them and killing the biggest debuffers before the unstoppable train.

Kill order: Grand Admiral Thrawn or Darth Vader, Emperor Palpatine, Grand Moff Tarkin or TIE Fighter Pilot

Counter Team
Jedi (Bastila L)
Bastila ShanJolee BindoGrand Master YodaGeneral KenobiEzra Bridger

Subs: Aayla Secura, Jedi Knight Anakin, Obi-Wan Kenobi (Old Ben), Any leftover Jedi

Specific Strategy: Note: this counter is subject to change due to the Darth Vader rework.

Bastila Shan's leadership ability provides enough tenacity to stop Emperor Palpatine's leadership ability giving them tons of turn meters based on debuffs. If you don't have Bastila Shan, your next best option would be a Grand Master Yoda lead (if leadership is zeta'd) for a soft counter.

Opponent Team
EP L
Emperor PalpatineDarth VaderGrand Moff TarkinTIE Fighter PilotImperial Probe Droid

Subs: Count Dooku, Death Trooper, Director Krennic

Details: Emperor Palpatine's leadership grants Empire and Sith allies potency and max health. It reduces potency and evasion for Jedi and Rebel enemies. This is a debuff-driven team, granting Empire allies turn meter for applying debuffs, Sith allies health for applying debuffs, and turn meter for both when enemy debuffs expire.

General Strategy: You'll need to stop the turn meter gain with Daze, Tenacity Up, and/or by outspeeding them and killing the biggest debuffers before the unstoppable train.

Kill order: Grand Admiral Thrawn or Darth Vader, Emperor Palpatine, Grand Moff Tarkin or TIE Fighter Pilot

Counter Team
Clones (Shaak Ti L)
Shaak TiClone Sergeant - Phase ICT-7567 "Rex"CT-21-0408 "Echo"CT-5555 "Fives"

Subs: ARC Trooper, CC-2224 "Cody", Barriss Offee, Ahsoka Tano, R2-D2

Specific Strategy: Note: this counter is subject to change due to the Darth Vader rework.

Use CT-7567 "Rex"'s Tenacity Up ability as soon as possible to prevent the EP turn meter train from starting. Use Shaak Ti's Assault Team to mass assist on Grand Admiral Thrawn (if available), then either Emperor Palpatine or Grand Moff Tarkin. Use CT-5555 "Fives"'s assist ability, calling either CT-21-0408 "Echo" or Rex. Use Echo's EMP Grenade AoE. Use Clone Sergeant - Phase I's Suppressive Fire AoE.

At this point, Palpatine and Tarkin should be taken out. Focus on either TIE Fighter Pilot or Darth Vader next, but be careful not to lower Imperial Probe Droid below 100% health, or he'll use his self destruction AoE.

Opponent Team
EP L
Emperor PalpatineDarth VaderGrand Moff TarkinTIE Fighter PilotImperial Probe Droid

Subs: Count Dooku, Death Trooper, Director Krennic

Details: Emperor Palpatine's leadership grants Empire and Sith allies potency and max health. It reduces potency and evasion for Jedi and Rebel enemies. This is a debuff-driven team, granting Empire allies turn meter for applying debuffs, Sith allies health for applying debuffs, and turn meter for both when enemy debuffs expire.

General Strategy: You'll need to stop the turn meter gain with Daze, Tenacity Up, and/or by outspeeding them and killing the biggest debuffers before the unstoppable train.

Kill order: Grand Admiral Thrawn or Darth Vader, Emperor Palpatine, Grand Moff Tarkin or TIE Fighter Pilot

Counter Team
Rebels (CLS L)
Commander Luke SkywalkerHan SoloChewbaccaC-3POR2-D2

Subs: Captain Han Solo, Ahsoka Tano (Fulcrum), Obi-Wan Kenobi (Old Ben), General Kenobi, Grand Admiral Thrawn

Specific Strategy: Note: this counter is subject to change due to the Darth Vader rework.

Opponent Team
EP L
Emperor PalpatineDarth VaderGrand Moff TarkinTIE Fighter PilotImperial Probe Droid

Subs: Count Dooku, Death Trooper, Director Krennic

Details: Emperor Palpatine's leadership grants Empire and Sith allies potency and max health. It reduces potency and evasion for Jedi and Rebel enemies. This is a debuff-driven team, granting Empire allies turn meter for applying debuffs, Sith allies health for applying debuffs, and turn meter for both when enemy debuffs expire.

General Strategy: You'll need to stop the turn meter gain with Daze, Tenacity Up, and/or by outspeeding them and killing the biggest debuffers before the unstoppable train.

Kill order: Grand Admiral Thrawn or Darth Vader, Emperor Palpatine, Grand Moff Tarkin or TIE Fighter Pilot

Counter Team
Resistance (JTR L)
Rey (Jedi Training)BB-8Rey (Scavenger)FinnResistance Trooper

Subs: Chopper, R2-D2, C-3PO, L3-37, General Kenobi, Enfys Nest, Any leftover Resistance

Specific Strategy: Note: this counter is subject to change due to the Darth Vader rework.

You need to outspeed them to win. Amilyn Holdo is highly recommended for the AoE daze. You want your BB-8 to go before their Darth Vader, otherwise you'll end up relying on RNG for a win.

Opponent Team
EP L
Emperor PalpatineDarth VaderGrand Moff TarkinTIE Fighter PilotImperial Probe Droid

Subs: Count Dooku, Death Trooper, Director Krennic

Details: Emperor Palpatine's leadership grants Empire and Sith allies potency and max health. It reduces potency and evasion for Jedi and Rebel enemies. This is a debuff-driven team, granting Empire allies turn meter for applying debuffs, Sith allies health for applying debuffs, and turn meter for both when enemy debuffs expire.

General Strategy: You'll need to stop the turn meter gain with Daze, Tenacity Up, and/or by outspeeding them and killing the biggest debuffers before the unstoppable train.

Kill order: Grand Admiral Thrawn or Darth Vader, Emperor Palpatine, Grand Moff Tarkin or TIE Fighter Pilot

Counter Team
Imperial Troopers
General VeersColonel StarckRange TrooperSnowtrooperDeath Trooper

Subs: Grand Admiral Thrawn, Stormtrooper, Shoretrooper

Specific Strategy: Note: this counter is subject to change due to the Darth Vader rework.

Do not use Imperial Troopers if they have an auto-taunter like Sith Empire Trooper or Shoretrooper. Your General Starck must outspeed their Darth Vader. If you can get a kill before they start their debuff-based turn meter train rolling, you'll outspeed them.

Opponent Team
EP L
Emperor PalpatineDarth VaderGrand Moff TarkinTIE Fighter PilotImperial Probe Droid

Subs: Count Dooku, Death Trooper, Director Krennic

Details: Emperor Palpatine's leadership grants Empire and Sith allies potency and max health. It reduces potency and evasion for Jedi and Rebel enemies. This is a debuff-driven team, granting Empire allies turn meter for applying debuffs, Sith allies health for applying debuffs, and turn meter for both when enemy debuffs expire.

General Strategy: You'll need to stop the turn meter gain with Daze, Tenacity Up, and/or by outspeeding them and killing the biggest debuffers before the unstoppable train.

Kill order: Grand Admiral Thrawn or Darth Vader, Emperor Palpatine, Grand Moff Tarkin or TIE Fighter Pilot

Counter Team
Bounty Hunters (Bossk L)
BosskBoba FettDengarJango Fett

Subs: Any leftover Bounty Hunters, B2 Super Battle Droid, zBarriss Offee, L3-37

Specific Strategy: Note: this counter is subject to change due to the Darth Vader rework.

Opponent Team
EP L
Emperor PalpatineDarth VaderGrand Moff TarkinTIE Fighter PilotImperial Probe Droid

Subs: Count Dooku, Death Trooper, Director Krennic

Details: Emperor Palpatine's leadership grants Empire and Sith allies potency and max health. It reduces potency and evasion for Jedi and Rebel enemies. This is a debuff-driven team, granting Empire allies turn meter for applying debuffs, Sith allies health for applying debuffs, and turn meter for both when enemy debuffs expire.

General Strategy: You'll need to stop the turn meter gain with Daze, Tenacity Up, and/or by outspeeding them and killing the biggest debuffers before the unstoppable train.

Kill order: Grand Admiral Thrawn or Darth Vader, Emperor Palpatine, Grand Moff Tarkin or TIE Fighter Pilot

Counter Team
Rex L
CT-7567 "Rex"

Subs: Sith Triumvirate (Darth Traya, Darth Sion, Darth Nihilus), Grand Admiral Thrawn

Specific Strategy: Note: this counter is subject to change due to the Darth Vader rework.

You want to use Rex's tenacity up as early as possible to stop Emperor Palpatine's debuff-based leadership ability from feeding their team tons of turn meter.

Having Chewbacca + Han Solo can help if Chewie's Loyal Friend is on Rex, which will make him immune to stun/daze.

You could sub in Jyn Erso if she has a zeta on Fierce Determination (immune to stun), then on her turn grant Rex 100% turn meter to use his tenacity up.

If using Mother Talzin, only inflict Plague on team after you have Rex's tenacity up on your team; otherwise, their debuffs on you can heal them to full health which will remove Plague.

Ewoks
Ewoks
Opponent Team
Ewoks
Chief ChirpaWicketEwok ElderPaplooLogray

Subs: C-3PO, Ewok Scout, Teebo

Details: Crit team with lot of assists, buffs, and usually daze and revive. High TM gain from Chief Chirpa's zeta lead.

You can help me add common substitutions, a general counter strategy, or details about this team by submiting an issue.

You can also join me on Discord to discuss counters a little further.

Counter Team
Enfys Nest (solo)
Enfys Nest

Subs: Qi'ra (L), Hermit Yoda

Specific Strategy: You must have high tenacity on Enfys Nest, or else you may time out due to dazes and stuns. Nest has a useful dispel, and Ewoks don't have enough damage to kill her. You can use Luke Skywalker (Farmboy) lead for extra tenacity or CT-7567 "Rex"s lead for extra health and turn meter when taking crit hits, and for his tenacity buff. Can add Hermit Yoda for 25% offense, defence, tenacity, and potency.

Opponent Team
Ewoks
Chief ChirpaWicketEwok ElderPaplooLogray

Subs: C-3PO, Ewok Scout, Teebo

Details: Crit team with lot of assists, buffs, and usually daze and revive. High TM gain from Chief Chirpa's zeta lead.

You can help me add common substitutions, a general counter strategy, or details about this team by submiting an issue.

You can also join me on Discord to discuss counters a little further.

Counter Team
Imperial Troopers
General VeersColonel StarckRange TrooperSnowtrooperDeath Trooper

Subs: Grand Admiral Thrawn, Stormtrooper, Shoretrooper

Do you know the strategy to beat the Ewoks team with Imperial Troopers? If so, please submit an issue.

You can also join me on Discord to start a discussion regarding this team.

Opponent Team
Ewoks
Chief ChirpaWicketEwok ElderPaplooLogray

Subs: C-3PO, Ewok Scout, Teebo

Details: Crit team with lot of assists, buffs, and usually daze and revive. High TM gain from Chief Chirpa's zeta lead.

You can help me add common substitutions, a general counter strategy, or details about this team by submiting an issue.

You can also join me on Discord to discuss counters a little further.

Counter Team
Sith Triumvirate
Darth TrayaDarth SionDarth NihilusSith Empire TrooperGrand Admiral Thrawn

Subs: Bastila Shan (Fallen), Count Dooku, Emperor Palpatine, Sith Assassin, Enfys Nest, Grand Moff Tarkin (L), Darth Vader, Any leftover Sith

Specific Strategy: Darth Traya's leadership ability will make the Ewoks kill themselves due to the high number of assists. Use Traya's Isolate on Ewok Elder to prevent Stealth or the mass Cleanse. Darth Sion's mass debuff will help keep the taunt off of Paploo. If they are even-powered or under, consider leaving Nihilus out to use in another team.

Opponent Team
Ewoks
Chief ChirpaWicketEwok ElderPaplooLogray

Subs: C-3PO, Ewok Scout, Teebo

Details: Crit team with lot of assists, buffs, and usually daze and revive. High TM gain from Chief Chirpa's zeta lead.

You can help me add common substitutions, a general counter strategy, or details about this team by submiting an issue.

You can also join me on Discord to discuss counters a little further.

Counter Team
Galactic Republic
Padmé AmidalaJedi Knight AnakinAhsoka TanoGeneral KenobiBarriss Offee

Subs: Grand Master Yoda, C-3PO, CT-7567 "Rex", Clone Wars Chewbacca, CT-5555 "Fives",

Specific Strategy: This is a very effective counter, but only use if you don't have a better use of your Galactic Republic team. The Ewoks' high assist rate will easily feed Courage to your team so that you can one-shot kill them.

See Video
Opponent Team
Ewoks
Chief ChirpaWicketEwok ElderPaplooLogray

Subs: C-3PO, Ewok Scout, Teebo

Details: Crit team with lot of assists, buffs, and usually daze and revive. High TM gain from Chief Chirpa's zeta lead.

You can help me add common substitutions, a general counter strategy, or details about this team by submiting an issue.

You can also join me on Discord to discuss counters a little further.

Counter Team
First Order (KRU L)
Kylo Ren (Unmasked)Kylo RenFirst Order ExecutionerFirst Order OfficerFirst Order Stormtrooper

Subs: Enfys Nest, zBarriss Offee, Captain Phasma, First Order SF TIE Pilot

Do you know the strategy to beat the Ewoks team with First Order (KRU L)? If so, please submit an issue.

You can also join me on Discord to start a discussion regarding this team.

Opponent Team
Ewoks
Chief ChirpaWicketEwok ElderPaplooLogray

Subs: C-3PO, Ewok Scout, Teebo

Details: Crit team with lot of assists, buffs, and usually daze and revive. High TM gain from Chief Chirpa's zeta lead.

You can help me add common substitutions, a general counter strategy, or details about this team by submiting an issue.

You can also join me on Discord to discuss counters a little further.

Counter Team
EP L
Emperor PalpatineDarth VaderGrand Moff TarkinTIE Fighter PilotImperial Probe Droid

Subs: Count Dooku, Death Trooper, Director Krennic

Do you know the strategy to beat the Ewoks team with EP L? If so, please submit an issue.

You can also join me on Discord to start a discussion regarding this team.

Opponent Team
Ewoks
Chief ChirpaWicketEwok ElderPaplooLogray

Subs: C-3PO, Ewok Scout, Teebo

Details: Crit team with lot of assists, buffs, and usually daze and revive. High TM gain from Chief Chirpa's zeta lead.

You can help me add common substitutions, a general counter strategy, or details about this team by submiting an issue.

You can also join me on Discord to discuss counters a little further.

Counter Team
Bounty Hunters (Bossk L)
BosskBoba FettDengarJango Fett

Subs: Any leftover Bounty Hunters, B2 Super Battle Droid, zBarriss Offee, L3-37

Specific Strategy: Ewoks lack the damage to hurt Bossk badly. Use Boba Fett's Execute to kill (which also prevents revive!). Thermal detonators will help the fight.

Opponent Team
Ewoks
Chief ChirpaWicketEwok ElderPaplooLogray

Subs: C-3PO, Ewok Scout, Teebo

Details: Crit team with lot of assists, buffs, and usually daze and revive. High TM gain from Chief Chirpa's zeta lead.

You can help me add common substitutions, a general counter strategy, or details about this team by submiting an issue.

You can also join me on Discord to discuss counters a little further.

Counter Team
Nightsisters (Talzin L)
Mother TalzinAsajj VentressOld DakaNightsister ZombieNightsister Spirit

Subs: Enfys Nest, Barriss Offee, Nightsister Acolyte, Hermit Yoda

Specific Strategy: Put Plague on the Ewoks and as they gain turn meter they will hurt themselves.

Opponent Team
Ewoks
Chief ChirpaWicketEwok ElderPaplooLogray

Subs: C-3PO, Ewok Scout, Teebo

Details: Crit team with lot of assists, buffs, and usually daze and revive. High TM gain from Chief Chirpa's zeta lead.

You can help me add common substitutions, a general counter strategy, or details about this team by submiting an issue.

You can also join me on Discord to discuss counters a little further.

Counter Team
Bounty Hunters (Jango L)
Jango FettBosskBoba FettDengarZam Wesell

Subs: Any leftover Bounty Hunters, Enfys Nest, L3-37

Do you know the strategy to beat the Ewoks team with Bounty Hunters (Jango L)? If so, please submit an issue.

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Opponent Team
Ewoks
Chief ChirpaWicketEwok ElderPaplooLogray

Subs: C-3PO, Ewok Scout, Teebo

Details: Crit team with lot of assists, buffs, and usually daze and revive. High TM gain from Chief Chirpa's zeta lead.

You can help me add common substitutions, a general counter strategy, or details about this team by submiting an issue.

You can also join me on Discord to discuss counters a little further.

Counter Team
Old Republic (Carth L)
Carth OnasiCanderous OrdoMission VaoZaalbarJuhani

Subs: Juhani, Wampa, Boba Fett, Darth Sidious, Chirrut Îmwe + Baze Malbus

Do you know the strategy to beat the Ewoks team with Old Republic (Carth L)? If so, please submit an issue.

You can also join me on Discord to start a discussion regarding this team.

Opponent Team
Ewoks
Chief ChirpaWicketEwok ElderPaplooLogray

Subs: C-3PO, Ewok Scout, Teebo

Details: Crit team with lot of assists, buffs, and usually daze and revive. High TM gain from Chief Chirpa's zeta lead.

You can help me add common substitutions, a general counter strategy, or details about this team by submiting an issue.

You can also join me on Discord to discuss counters a little further.

Counter Team
Rex/Wampa
CT-7567 "Rex"Wampa

Subs: Baze Malbus + Chirrut Îmwe, R2-D2, Enfys Nest, Darth Nihilus, Mother Talzin, Han Solo + Chewbacca, General Kenobi, Barriss Offee, Visas Marr, Obi-Wan Kenobi (Old Ben), Sun Fac, First Order Officer

Specific Strategy: Chirrut Îmwe and Baze Malbus recommended (for tenacity up, dispel, and taunt). A fifth needs to be a high damage attacker (e.g. Enfys Nest, Wampa, Mother Talzin, Darth Nihilus, Boba Fett, Jango Fett, or Darth Sion).

Opponent Team
Ewoks
Chief ChirpaWicketEwok ElderPaplooLogray

Subs: C-3PO, Ewok Scout, Teebo

Details: Crit team with lot of assists, buffs, and usually daze and revive. High TM gain from Chief Chirpa's zeta lead.

You can help me add common substitutions, a general counter strategy, or details about this team by submiting an issue.

You can also join me on Discord to discuss counters a little further.

Counter Team
Wampa (solo)
Wampa

Subs: Additions can include: CT-7567 "Rex" (L), Hermit Yoda, Darth Nihilus, Mother Talzin, Baze Malbus + Chirrut Îmwe, R2-D2, Enfys Nest, Han Solo + Chewbacca, General Kenobi, Barriss Offee, Visas Marr, Obi-Wan Kenobi (Old Ben), Sun Fac, First Order Officer

Specific Strategy: Wampa will use counter attack and daze. Can use Hermit Yoda for 25% offense, defense, tenacity, anc potency. This is not as reliable against higher level Ewok teams (G12+)

Opponent Team
Ewoks
Chief ChirpaWicketEwok ElderPaplooLogray

Subs: C-3PO, Ewok Scout, Teebo

Details: Crit team with lot of assists, buffs, and usually daze and revive. High TM gain from Chief Chirpa's zeta lead.

You can help me add common substitutions, a general counter strategy, or details about this team by submiting an issue.

You can also join me on Discord to discuss counters a little further.

Counter Team
General Kenobi L
General KenobiBarriss OffeeWampaDarth NihilusMother Talzin

Specific Strategy: Can sub out Wampa, Darth Nihilus, or Mother Talzin for another high damage character like Enfys Nest, Boba Fett, Jango Fett, or Darth Sion

Opponent Team
Ewoks
Chief ChirpaWicketEwok ElderPaplooLogray

Subs: C-3PO, Ewok Scout, Teebo

Details: Crit team with lot of assists, buffs, and usually daze and revive. High TM gain from Chief Chirpa's zeta lead.

You can help me add common substitutions, a general counter strategy, or details about this team by submiting an issue.

You can also join me on Discord to discuss counters a little further.

Counter Team
Sith (Maul L)
Darth MaulSavage OpressSith Empire TrooperSith AssassinCount Dooku

Subs: Any leftover Sith

Specific Strategy: Darth Maul and Savage Opress's zetas are needed to make this much easier, as Savage's zeta is tanky and takes away the dazes.

Opponent Team
Ewoks
Chief ChirpaWicketEwok ElderPaplooLogray

Subs: C-3PO, Ewok Scout, Teebo

Details: Crit team with lot of assists, buffs, and usually daze and revive. High TM gain from Chief Chirpa's zeta lead.

You can help me add common substitutions, a general counter strategy, or details about this team by submiting an issue.

You can also join me on Discord to discuss counters a little further.

Counter Team
Zader
Darth VaderWampaGrand Moff TarkinDarth SidiousBoba Fett

Subs: zBarriss Offee (for long fights), Mission + Zaalbar, Canderous Ordo, Sith Empire Trooper/Shoretrooper/Stormtrooper, Mother Talzin

Specific Strategy: Put damage on turn on the Ewoks, then watch them gain TM and kill themselves slowly. Shoretrooper is highly recommended to ensure a win since he gives crit immunity to all and makes them take almost no damage. Boba Fett's Execute can prevent revive and do huge damage against lots of buffs.

Opponent Team
Ewoks
Chief ChirpaWicketEwok ElderPaplooLogray

Subs: C-3PO, Ewok Scout, Teebo

Details: Crit team with lot of assists, buffs, and usually daze and revive. High TM gain from Chief Chirpa's zeta lead.

You can help me add common substitutions, a general counter strategy, or details about this team by submiting an issue.

You can also join me on Discord to discuss counters a little further.

Counter Team
Darth Sion (solo)
Darth Sion

Specific Strategy: Useful dispel, and Ewoks don't have enough damage to kill him. Can use a Luke Skywalker (Farmboy) lead for extra tenacity or CT-7567 "Rex"s lead for extra health and turn meter when taking crit hits. Can add Hermit Yoda for 25% offense, defence, tenacity, and potency.

First Order (KRU L)
First Order (KRU L)
Opponent Team
First Order (KRU L)
Kylo Ren (Unmasked)Kylo RenFirst Order ExecutionerFirst Order OfficerFirst Order Stormtrooper

Subs: Enfys Nest, zBarriss Offee, Captain Phasma, First Order SF TIE Pilot

Details: Synergy team with counter attacking, dispelling (or loving the debuffs), healing + protection recovery, and high crit damage.

General Strategy: Avoid getting countered frequently (daze/attack from stealth and assists), dont rely on debuffs, and deal damage that surpass their heals with single big-hitters or turn meter gains. Kill order: First Order Executioner, First Order Officer, First Order TIE Pilot.

Counter Team
Ewoks
Chief ChirpaWicketEwok ElderPaplooLogray

Subs: C-3PO, Ewok Scout, Teebo

Specific Strategy: Does not work against relics. With Logray, Wicket, and Scout, daze all with Logray. Deal big damage attacking from stealth with Ewok Scout and Wicket since they aren't built on debuffs, but have turn meter gains, nice damage, and calls assists.

Opponent Team
First Order (KRU L)
Kylo Ren (Unmasked)Kylo RenFirst Order ExecutionerFirst Order OfficerFirst Order Stormtrooper

Subs: Enfys Nest, zBarriss Offee, Captain Phasma, First Order SF TIE Pilot

Details: Synergy team with counter attacking, dispelling (or loving the debuffs), healing + protection recovery, and high crit damage.

General Strategy: Avoid getting countered frequently (daze/attack from stealth and assists), dont rely on debuffs, and deal damage that surpass their heals with single big-hitters or turn meter gains. Kill order: First Order Executioner, First Order Officer, First Order TIE Pilot.

Counter Team
Resistance (JTR L)
Rey (Jedi Training)BB-8Rey (Scavenger)FinnResistance Trooper

Subs: Chopper, R2-D2, C-3PO, L3-37, General Kenobi, Enfys Nest, Any leftover Resistance

Specific Strategy: Your first focus should be on toons that fuel turn meter (e.g. First Order Officer), then big damage dealers (e.g. First Order Executioner, First Order TIE Pilot). Try to keep Kylo Ren (Unmasked) stunned and/or keep an ability ready to dispel his taunt. Use Rey (Jedi Training)'s Defiant Slash on KRU to apply an undispellable healing immunity when trying to kill him.

Opponent Team
First Order (KRU L)
Kylo Ren (Unmasked)Kylo RenFirst Order ExecutionerFirst Order OfficerFirst Order Stormtrooper

Subs: Enfys Nest, zBarriss Offee, Captain Phasma, First Order SF TIE Pilot

Details: Synergy team with counter attacking, dispelling (or loving the debuffs), healing + protection recovery, and high crit damage.

General Strategy: Avoid getting countered frequently (daze/attack from stealth and assists), dont rely on debuffs, and deal damage that surpass their heals with single big-hitters or turn meter gains. Kill order: First Order Executioner, First Order Officer, First Order TIE Pilot.

Counter Team
Galactic Republic
Padmé AmidalaJedi Knight AnakinAhsoka TanoGeneral KenobiBarriss Offee

Subs: Grand Master Yoda, C-3PO, CT-7567 "Rex", Clone Wars Chewbacca, CT-5555 "Fives",

Do you know the strategy to beat the First Order (KRU L) team with Galactic Republic? If so, please submit an issue.

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See Video
Opponent Team
First Order (KRU L)
Kylo Ren (Unmasked)Kylo RenFirst Order ExecutionerFirst Order OfficerFirst Order Stormtrooper

Subs: Enfys Nest, zBarriss Offee, Captain Phasma, First Order SF TIE Pilot

Details: Synergy team with counter attacking, dispelling (or loving the debuffs), healing + protection recovery, and high crit damage.

General Strategy: Avoid getting countered frequently (daze/attack from stealth and assists), dont rely on debuffs, and deal damage that surpass their heals with single big-hitters or turn meter gains. Kill order: First Order Executioner, First Order Officer, First Order TIE Pilot.

Counter Team
Clones (Shaak Ti L)
Shaak TiClone Sergeant - Phase ICT-7567 "Rex"CT-21-0408 "Echo"CT-5555 "Fives"

Subs: ARC Trooper, CC-2224 "Cody", Barriss Offee, Ahsoka Tano, R2-D2

Do you know the strategy to beat the First Order (KRU L) team with Clones (Shaak Ti L)? If so, please submit an issue.

You can also join me on Discord to start a discussion regarding this team.

Opponent Team
First Order (KRU L)
Kylo Ren (Unmasked)Kylo RenFirst Order ExecutionerFirst Order OfficerFirst Order Stormtrooper

Subs: Enfys Nest, zBarriss Offee, Captain Phasma, First Order SF TIE Pilot

Details: Synergy team with counter attacking, dispelling (or loving the debuffs), healing + protection recovery, and high crit damage.

General Strategy: Avoid getting countered frequently (daze/attack from stealth and assists), dont rely on debuffs, and deal damage that surpass their heals with single big-hitters or turn meter gains. Kill order: First Order Executioner, First Order Officer, First Order TIE Pilot.

Counter Team
Rebels (CLS L)
Commander Luke SkywalkerHan SoloChewbaccaC-3POR2-D2

Subs: Captain Han Solo, Ahsoka Tano (Fulcrum), Obi-Wan Kenobi (Old Ben), General Kenobi, Grand Admiral Thrawn

Specific Strategy: Stun Enfys Nest (if present), kill Kylo Ren (Unmasked), kill the other, hit Enfys Nest after each of her turns. Another option is to add Wampa. DON'T USE C-3PO, he only brings heals to the Kylos with his exposes and debuffs.

Opponent Team
First Order (KRU L)
Kylo Ren (Unmasked)Kylo RenFirst Order ExecutionerFirst Order OfficerFirst Order Stormtrooper

Subs: Enfys Nest, zBarriss Offee, Captain Phasma, First Order SF TIE Pilot

Details: Synergy team with counter attacking, dispelling (or loving the debuffs), healing + protection recovery, and high crit damage.

General Strategy: Avoid getting countered frequently (daze/attack from stealth and assists), dont rely on debuffs, and deal damage that surpass their heals with single big-hitters or turn meter gains. Kill order: First Order Executioner, First Order Officer, First Order TIE Pilot.

Counter Team
Separatist Droids
General GrievousB1 Battle DroidDroidekaB2 Super Battle DroidIG-100 MagnaGuard

Subs: Nute Gunray, Count Dooku, IG-88, BB-8, Imperial Probe Droid, T3-M4, L3-37, Wat Tambor

Do you know the strategy to beat the First Order (KRU L) team with Separatist Droids? If so, please submit an issue.

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Opponent Team
First Order (KRU L)
Kylo Ren (Unmasked)Kylo RenFirst Order ExecutionerFirst Order OfficerFirst Order Stormtrooper

Subs: Enfys Nest, zBarriss Offee, Captain Phasma, First Order SF TIE Pilot

Details: Synergy team with counter attacking, dispelling (or loving the debuffs), healing + protection recovery, and high crit damage.

General Strategy: Avoid getting countered frequently (daze/attack from stealth and assists), dont rely on debuffs, and deal damage that surpass their heals with single big-hitters or turn meter gains. Kill order: First Order Executioner, First Order Officer, First Order TIE Pilot.

Counter Team
Imperial Troopers
General VeersColonel StarckRange TrooperSnowtrooperDeath Trooper

Subs: Grand Admiral Thrawn, Stormtrooper, Shoretrooper

Do you know the strategy to beat the First Order (KRU L) team with Imperial Troopers? If so, please submit an issue.

You can also join me on Discord to start a discussion regarding this team.

Opponent Team
First Order (KRU L)
Kylo Ren (Unmasked)Kylo RenFirst Order ExecutionerFirst Order OfficerFirst Order Stormtrooper

Subs: Enfys Nest, zBarriss Offee, Captain Phasma, First Order SF TIE Pilot

Details: Synergy team with counter attacking, dispelling (or loving the debuffs), healing + protection recovery, and high crit damage.

General Strategy: Avoid getting countered frequently (daze/attack from stealth and assists), dont rely on debuffs, and deal damage that surpass their heals with single big-hitters or turn meter gains. Kill order: First Order Executioner, First Order Officer, First Order TIE Pilot.

Counter Team
Geonosians
Geonosian Brood AlphaSun FacGeonosian SoldierGeonosian SpyPoggle the Lesser

Subs: (no subs, this team comp is used for a specific purpose)

Specific Strategy: Your biggest issue will be Kylo Ren (Unmasked)'s leadership ability, which could cause a time-out situation due to the 5% health and protection gain upon receiving a debuff. Therefore, you'll want to use Geonosian Spy's Silent Strike to one-shot enemies. To maximize his attack, you'll need him to be stealthed and a lot of status effects on your target. Kill order should be First Order Executioner, First Order Stormtrooper, First Order Officer, Kylo Ren, Kylo Ren (Unmasked). This way you remove the biggest damage dealers and/or turn meter generators first.

Opponent Team
First Order (KRU L)
Kylo Ren (Unmasked)Kylo RenFirst Order ExecutionerFirst Order OfficerFirst Order Stormtrooper

Subs: Enfys Nest, zBarriss Offee, Captain Phasma, First Order SF TIE Pilot

Details: Synergy team with counter attacking, dispelling (or loving the debuffs), healing + protection recovery, and high crit damage.

General Strategy: Avoid getting countered frequently (daze/attack from stealth and assists), dont rely on debuffs, and deal damage that surpass their heals with single big-hitters or turn meter gains. Kill order: First Order Executioner, First Order Officer, First Order TIE Pilot.

Counter Team
Nightsisters (Talzin L)
Mother TalzinAsajj VentressOld DakaNightsister ZombieNightsister Spirit

Subs: Enfys Nest, Barriss Offee, Nightsister Acolyte, Hermit Yoda

Specific Strategy: Required zetas are Mother Talzin's lead and Asajj Ventress' Rampage. Old Daka's Serve Again zeta is recommended. Keep First Order Executioner and Sith Trooper under control as much as possible. Once your Nightsisters have died twice, don't waste a revive unless it's necessary. You'll need the constant revives on basic to ramp up Asajj's damage so she can take out Kylo Ren (Unmasked). Kill order: Sith Trooper, First Order Executioner, General Hux, Kylo Ren, and Kylo Ren (Unmasked).

Opponent Team
First Order (KRU L)
Kylo Ren (Unmasked)Kylo RenFirst Order ExecutionerFirst Order OfficerFirst Order Stormtrooper

Subs: Enfys Nest, zBarriss Offee, Captain Phasma, First Order SF TIE Pilot

Details: Synergy team with counter attacking, dispelling (or loving the debuffs), healing + protection recovery, and high crit damage.

General Strategy: Avoid getting countered frequently (daze/attack from stealth and assists), dont rely on debuffs, and deal damage that surpass their heals with single big-hitters or turn meter gains. Kill order: First Order Executioner, First Order Officer, First Order TIE Pilot.

Counter Team
Rex/Wampa
CT-7567 "Rex"Wampa

Subs: Baze Malbus + Chirrut Îmwe, R2-D2, Enfys Nest, Darth Nihilus, Mother Talzin, Han Solo + Chewbacca, General Kenobi, Barriss Offee, Visas Marr, Obi-Wan Kenobi (Old Ben), Sun Fac, First Order Officer

Specific Strategy: Can use three Geonosians as additions to this team. Sun Fac can taunt to soak up some damage, Geonosian Spy can one-shot characters, there is a lot of turn meter gain under Rex lead, and Wampa will pick them apart with daze.

Opponent Team
First Order (KRU L)
Kylo Ren (Unmasked)Kylo RenFirst Order ExecutionerFirst Order OfficerFirst Order Stormtrooper

Subs: Enfys Nest, zBarriss Offee, Captain Phasma, First Order SF TIE Pilot

Details: Synergy team with counter attacking, dispelling (or loving the debuffs), healing + protection recovery, and high crit damage.

General Strategy: Avoid getting countered frequently (daze/attack from stealth and assists), dont rely on debuffs, and deal damage that surpass their heals with single big-hitters or turn meter gains. Kill order: First Order Executioner, First Order Officer, First Order TIE Pilot.

Counter Team
Rebels (Danger Zone)
Wedge AntillesBiggs DarklighterCommander Luke SkywalkerHan SoloChewbacca

Subs: Ahsoka Tano (Fulcrum), Ezra Bridger, C-3PO, Princess Leia

Specific Strategy: Requires Gear 11+ with lots of assists and strong damage. Don't even try without Han Solo + Chewbacca against a high tier First Order team.

Opponent Team
First Order (KRU L)
Kylo Ren (Unmasked)Kylo RenFirst Order ExecutionerFirst Order OfficerFirst Order Stormtrooper

Subs: Enfys Nest, zBarriss Offee, Captain Phasma, First Order SF TIE Pilot

Details: Synergy team with counter attacking, dispelling (or loving the debuffs), healing + protection recovery, and high crit damage.

General Strategy: Avoid getting countered frequently (daze/attack from stealth and assists), dont rely on debuffs, and deal damage that surpass their heals with single big-hitters or turn meter gains. Kill order: First Order Executioner, First Order Officer, First Order TIE Pilot.

Counter Team
Phoenix
Hera SyndullaKanan JarrusGarazeb "Zeb" OrreliosSabine WrenEzra Bridger

Subs: Chopper

Specific Strategy: Garazeb "Zeb" Orrelios' zeta recommended. Most of the damage will come from this team's counter attacks and using Sabine Wren's Armor Shred on Kylo Ren and Kylo Ren (Unmasked). Zeb's zeta will crush a zeta'd Kylo Ren from all of the buffs and debuffs.

First Order (SLKR L)
First Order (SLKR L)
Opponent Team
First Order (SLKR L)
Supreme Leader Kylo RenKylo Ren (Unmasked)General HuxSith TrooperFirst Order Officer

You can help me add common substitutions, a general counter strategy, or details about this team by submiting an issue.

You can also join me on Discord to discuss counters a little further.

Counter Team
501st (Gen. Skywalker L w/ Echo)
General SkywalkerCT-21-0408 "Echo"

Subs: (no subs, this team comp is used for a specific purpose)

Specific Strategy: You'll want to mod General Skywalker for offense and health (not protection). The purpose of having an easily killable 501st ally, is to proc his Hero with No Fear ability which gives him turn meter after every enemy turn and prevents him from being critically hit.

Supreme Leader Kylo Ren will go first and probably put GAS into Cover immediately. Once they kill Echo and GAS returns from Cover, you'll use his AoE Force Grip to increase their cooldowns. At this point, GAS will kill all of SLKR's allies from counterattacks, and SLKR won't be able to build up his Ultimate ability fast enough before dying because GAS can't be critically hit.

Opponent Team
First Order (SLKR L)
Supreme Leader Kylo RenKylo Ren (Unmasked)General HuxSith TrooperFirst Order Officer

You can help me add common substitutions, a general counter strategy, or details about this team by submiting an issue.

You can also join me on Discord to discuss counters a little further.

Counter Team
Sith Empire (w/ Malak & Thrawn)
Darth RevanDarth MalakBastila Shan (Fallen)HK-47Grand Admiral Thrawn

Do you know the strategy to beat the First Order (SLKR L) team with Sith Empire (w/ Malak & Thrawn)? If so, please submit an issue.

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Opponent Team
First Order (SLKR L)
Supreme Leader Kylo RenKylo Ren (Unmasked)General HuxSith TrooperFirst Order Officer

You can help me add common substitutions, a general counter strategy, or details about this team by submiting an issue.

You can also join me on Discord to discuss counters a little further.

Counter Team
Galactic Republic SLKR-Killer
Padmé AmidalaGeneral SkywalkerWat TamborCT-5555 "Fives"CT-21-0408 "Echo"

Subs: (no subs, this team comp is used for a specific purpose)

Do you know the strategy to beat the First Order (SLKR L) team with Galactic Republic SLKR-Killer? If so, please submit an issue.

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Opponent Team
First Order (SLKR L)
Supreme Leader Kylo RenKylo Ren (Unmasked)General HuxSith TrooperFirst Order Officer

You can help me add common substitutions, a general counter strategy, or details about this team by submiting an issue.

You can also join me on Discord to discuss counters a little further.

Counter Team
Darth Vader L (SLKR Killer)
Darth VaderDarth MalakKylo Ren (Unmasked)Grand Admiral ThrawnWat Tambor

Subs: (no subs, this team comp is used for a specific purpose)

Specific Strategy: Use Wat Tambor's BlasTech Weapon Mod on Darth Vader, Chiewab Medpack to Grand Admiral Thrawn, and Baktoid Shield Generator to Darth Malak.

Use Malak's Torture to remove KRU's taunt, shock him, and gain taunt on Malak.

Vader's Merciless Massacre should target Supreme Leader Kylo Ren so that Wat Tambor will apply additional Damage Over Time to him. Use Force Crush on KRU so he can't counter. On Vader's second Merciless Massacre, use his Basic on the outlying toons until Force Crush comes available, then use it on SLKR, then use Sabre Throw on him.

Remember not to use Darth Malak's Drain Life on KRU, as it doesn't do much.

Galactic Republic
Galactic Republic
Opponent Team
Galactic Republic
Padmé AmidalaJedi Knight AnakinAhsoka TanoGeneral KenobiBarriss Offee

Subs: Grand Master Yoda, C-3PO, CT-7567 "Rex", Clone Wars Chewbacca, CT-5555 "Fives",

Details: Super tanky team, immunity to debuffs (with many options to dispel), protection-up spamming, damage based on % of target's health, and benefits when enemies attack out of turn.

General Strategy: Buff immunities (+Isolate + Fracture + zeta Imperial Probe Droid) to deny buffing and stacking of protection-up and bonus % damage. Kill order: Padmé Amidala, Jedi Knight Anakin.

Counter Team
Sith Triumvirate
Darth TrayaDarth SionDarth NihilusSith Empire TrooperGrand Admiral Thrawn

Subs: Bastila Shan (Fallen), Count Dooku, Emperor Palpatine, Sith Assassin, Enfys Nest, Grand Moff Tarkin (L), Darth Vader, Any leftover Sith

Specific Strategy: This doesn't work if Shaak Ti is subbed in, as her cleanse will shut Darth Sion down.

You'll control the battle with Darth Traya's Isolate and Grand Admiral Thrawn's Fracture, then kill everyone with Darth Nihilus' Annihilate. Isolate and Fracture Padmé first. After she's dead, do the same on General Kenobi to stop his taunts. Then whoever else you want after that.

Opponent Team
Galactic Republic
Padmé AmidalaJedi Knight AnakinAhsoka TanoGeneral KenobiBarriss Offee

Subs: Grand Master Yoda, C-3PO, CT-7567 "Rex", Clone Wars Chewbacca, CT-5555 "Fives",

Details: Super tanky team, immunity to debuffs (with many options to dispel), protection-up spamming, damage based on % of target's health, and benefits when enemies attack out of turn.

General Strategy: Buff immunities (+Isolate + Fracture + zeta Imperial Probe Droid) to deny buffing and stacking of protection-up and bonus % damage. Kill order: Padmé Amidala, Jedi Knight Anakin.

Counter Team
Separatist Droids (w/ Wat)
General GrievousB1 Battle DroidWat TamborB2 Super Battle DroidIG-100 MagnaGuard

Subs: (no subs, this team comp is used for a specific purpose)

Specific Strategy: This is more appropriate in higher relic scenarios. You want General Grievous' Metalloid Monstrosity zeta. B2 Super Battle Droid controls and stalls with buff immunity, and when allies start dying General Grievous gets extra turns. Ideally use GG's AoEs after enemy team is dispelled by B2 and have buff immunity.

Opponent Team
Galactic Republic
Padmé AmidalaJedi Knight AnakinAhsoka TanoGeneral KenobiBarriss Offee

Subs: Grand Master Yoda, C-3PO, CT-7567 "Rex", Clone Wars Chewbacca, CT-5555 "Fives",

Details: Super tanky team, immunity to debuffs (with many options to dispel), protection-up spamming, damage based on % of target's health, and benefits when enemies attack out of turn.

General Strategy: Buff immunities (+Isolate + Fracture + zeta Imperial Probe Droid) to deny buffing and stacking of protection-up and bonus % damage. Kill order: Padmé Amidala, Jedi Knight Anakin.

Counter Team
Separatist Droids
General GrievousB1 Battle DroidDroidekaB2 Super Battle DroidIG-100 MagnaGuard

Subs: Nute Gunray, Count Dooku, IG-88, BB-8, Imperial Probe Droid, T3-M4, L3-37, Wat Tambor

Specific Strategy: You want General Grievous' Metalloid Monstrosity zeta. B2 Super Battle Droid controls and stalls with buff immunity, and when allies start dying General Grievous gets extra turns. Ideally use GG's AoEs after enemy team is dispelled by B2 and have buff immunity.

Opponent Team
Galactic Republic
Padmé AmidalaJedi Knight AnakinAhsoka TanoGeneral KenobiBarriss Offee

Subs: Grand Master Yoda, C-3PO, CT-7567 "Rex", Clone Wars Chewbacca, CT-5555 "Fives",

Details: Super tanky team, immunity to debuffs (with many options to dispel), protection-up spamming, damage based on % of target's health, and benefits when enemies attack out of turn.

General Strategy: Buff immunities (+Isolate + Fracture + zeta Imperial Probe Droid) to deny buffing and stacking of protection-up and bonus % damage. Kill order: Padmé Amidala, Jedi Knight Anakin.

Counter Team
Resistance (Heroes)
Rey (Jedi Training)C-3POR2-D2Resistance Hero FinnResistance Hero Poe

Specific Strategy: Avoid using assist attacks! With comparable gear levels, you should have enough damage without the assists. You want to kill Jedi Knight Anakin as early as possible. Target Rey (Jedi Training) for Resistance Hero Poe's ally buff.

Opponent Team
Galactic Republic
Padmé AmidalaJedi Knight AnakinAhsoka TanoGeneral KenobiBarriss Offee

Subs: Grand Master Yoda, C-3PO, CT-7567 "Rex", Clone Wars Chewbacca, CT-5555 "Fives",

Details: Super tanky team, immunity to debuffs (with many options to dispel), protection-up spamming, damage based on % of target's health, and benefits when enemies attack out of turn.

General Strategy: Buff immunities (+Isolate + Fracture + zeta Imperial Probe Droid) to deny buffing and stacking of protection-up and bonus % damage. Kill order: Padmé Amidala, Jedi Knight Anakin.

Counter Team
Jedi (Revan L)
Jedi Knight RevanJolee BindoGrand Master YodaBastila ShanGeneral Kenobi

Subs: Ezra Bridger, Hermit Yoda, Obi-Wan Kenobi (Old Ben), Juhani, Plo Koon

Specific Strategy: This should work with comparatively powered squads. Avoid using assist attacks, other than Jedi Knight Revan's Direct Focus and Bastila Shan's Rally. Direct Focus Jedi Knight Anakin until he's dead, patiently work on Ahsoka Tano next, then kill Padmé third. It's an easier fight if facing a team with C-3PO because Grand Master Yoda can steal his steal.

Opponent Team
Galactic Republic
Padmé AmidalaJedi Knight AnakinAhsoka TanoGeneral KenobiBarriss Offee

Subs: Grand Master Yoda, C-3PO, CT-7567 "Rex", Clone Wars Chewbacca, CT-5555 "Fives",

Details: Super tanky team, immunity to debuffs (with many options to dispel), protection-up spamming, damage based on % of target's health, and benefits when enemies attack out of turn.

General Strategy: Buff immunities (+Isolate + Fracture + zeta Imperial Probe Droid) to deny buffing and stacking of protection-up and bonus % damage. Kill order: Padmé Amidala, Jedi Knight Anakin.

Counter Team
EP L
Emperor PalpatineDarth VaderGrand Moff TarkinTIE Fighter PilotImperial Probe Droid

Subs: Count Dooku, Death Trooper, Director Krennic

Specific Strategy: Not recommened if they have C-3PO or have relics. Highly recommended to have Imperial Probe Droid's zeta for buff immunities and TIE Fighter Pilot modded for high potency. You want Darth Vader to be fast enough to go first and start the turn meter train. You could possibly add Grand Admiral Thrawn to fracture Padmé, but it's not required if you are confident you can control them with stuns, buff immunities, and keep your turn meter rolling.

Opponent Team
Galactic Republic
Padmé AmidalaJedi Knight AnakinAhsoka TanoGeneral KenobiBarriss Offee

Subs: Grand Master Yoda, C-3PO, CT-7567 "Rex", Clone Wars Chewbacca, CT-5555 "Fives",

Details: Super tanky team, immunity to debuffs (with many options to dispel), protection-up spamming, damage based on % of target's health, and benefits when enemies attack out of turn.

General Strategy: Buff immunities (+Isolate + Fracture + zeta Imperial Probe Droid) to deny buffing and stacking of protection-up and bonus % damage. Kill order: Padmé Amidala, Jedi Knight Anakin.

Counter Team
Sith Empire (w/ Malak)
Darth RevanDarth MalakBastila Shan (Fallen)HK-47Sith Empire Trooper

Subs: Sith Assassin, Sith Marauder, Grand Admiral Thrawn, Grand Master Yoda, Kylo Ren (Unmasked), Nightsister Zombie + Mother Talzin, Shoretrooper

Specific Strategy: This is a tougher counter, as your debuffs can quickly be turned into high stacks of Courage. This will lead to your team being one-shotted. Use Darth Revan's Force Storm before Insanity, so you get a shock on General Kenobi. Use Bastila Shan (Fallen)'s fear on General Kenobi next, so he doesn't cleanse. Then try to kill Jedi Knight Anakin with either Sith Marauder or HK-47.

Opponent Team
Galactic Republic
Padmé AmidalaJedi Knight AnakinAhsoka TanoGeneral KenobiBarriss Offee

Subs: Grand Master Yoda, C-3PO, CT-7567 "Rex", Clone Wars Chewbacca, CT-5555 "Fives",

Details: Super tanky team, immunity to debuffs (with many options to dispel), protection-up spamming, damage based on % of target's health, and benefits when enemies attack out of turn.

General Strategy: Buff immunities (+Isolate + Fracture + zeta Imperial Probe Droid) to deny buffing and stacking of protection-up and bonus % damage. Kill order: Padmé Amidala, Jedi Knight Anakin.

Counter Team
Enfys Nest (solo)
Enfys Nest

Subs: Qi'ra (L), Hermit Yoda

Specific Strategy: Only top-modded Enfys Nest is viable. Highly recommended to have a Qi'ra lead (for protection regeneration) and Hermit Yoda (for the Master's Training buffs). She'll survive the hits and recover protection through counters. The counters won't hurt Padmé, but Enfys Nest will eventually stack so much crit damage that she'll kill them in her turn (unlike with other teams where Nest kills them on the counter attack). High tenacity is a must because getting stunned stops the strategy.

Opponent Team
Galactic Republic
Padmé AmidalaJedi Knight AnakinAhsoka TanoGeneral KenobiBarriss Offee

Subs: Grand Master Yoda, C-3PO, CT-7567 "Rex", Clone Wars Chewbacca, CT-5555 "Fives",

Details: Super tanky team, immunity to debuffs (with many options to dispel), protection-up spamming, damage based on % of target's health, and benefits when enemies attack out of turn.

General Strategy: Buff immunities (+Isolate + Fracture + zeta Imperial Probe Droid) to deny buffing and stacking of protection-up and bonus % damage. Kill order: Padmé Amidala, Jedi Knight Anakin.

Counter Team
Clones (Shaak Ti L)
Shaak TiClone Sergeant - Phase ICT-7567 "Rex"CT-21-0408 "Echo"CT-5555 "Fives"

Subs: ARC Trooper, CC-2224 "Cody", Barriss Offee, Ahsoka Tano, R2-D2

Specific Strategy: Must use ARC Trooper and have equal or greater gear! Either focus on General Kenobi until CT-7567 "Rex"'s Aerial Advantage is ready to use; then use it on Padmé Amidala, or focus all on Padmé and keep dispelling GK.

General Kenobi L
General Kenobi L
Opponent Team
General Kenobi L
General KenobiBarriss OffeeWampaDarth NihilusMother Talzin

You can help me add common substitutions, a general counter strategy, or details about this team by submiting an issue.

You can also join me on Discord to discuss counters a little further.

Counter Team
Rex/Wampa
CT-7567 "Rex"Wampa

Subs: Baze Malbus + Chirrut Îmwe, R2-D2, Enfys Nest, Darth Nihilus, Mother Talzin, Han Solo + Chewbacca, General Kenobi, Barriss Offee, Visas Marr, Obi-Wan Kenobi (Old Ben), Sun Fac, First Order Officer

Specific Strategy: Requires the use of Darth Nihilus! Use Nihilus' Annihilate on Barriss Offee, the rest should be easy. You could also bring in Imperial Probe Droid to do the job.

Opponent Team
General Kenobi L
General KenobiBarriss OffeeWampaDarth NihilusMother Talzin

You can help me add common substitutions, a general counter strategy, or details about this team by submiting an issue.

You can also join me on Discord to discuss counters a little further.

Counter Team
Wampa (solo)
Wampa

Subs: Additions can include: CT-7567 "Rex" (L), Hermit Yoda, Darth Nihilus, Mother Talzin, Baze Malbus + Chirrut Îmwe, R2-D2, Enfys Nest, Han Solo + Chewbacca, General Kenobi, Barriss Offee, Visas Marr, Obi-Wan Kenobi (Old Ben), Sun Fac, First Order Officer

Specific Strategy: You need good timing on the hits. Boba Fett and Wampa can deal big damage and even kill a full HP General Kenobi.

Opponent Team
General Kenobi L
General KenobiBarriss OffeeWampaDarth NihilusMother Talzin

You can help me add common substitutions, a general counter strategy, or details about this team by submiting an issue.

You can also join me on Discord to discuss counters a little further.

Counter Team
Zader
Darth VaderWampaGrand Moff TarkinDarth SidiousBoba Fett

Subs: zBarriss Offee (for long fights), Mission + Zaalbar, Canderous Ordo, Sith Empire Trooper/Shoretrooper/Stormtrooper, Mother Talzin

Specific Strategy: Stacking dots and dealing big damage at once.

Geonosians
Geonosians
Opponent Team
Geonosians
Geonosian Brood AlphaSun FacGeonosian SoldierGeonosian SpyPoggle the Lesser

Subs: (no subs, this team comp is used for a specific purpose)

General Strategy: Effective counter teams will have strong AoEs, ways of taking big chunks of health (e.g. Expose), and/or mechanics that use assists against the Geonosians. Kill order: Geonosian Brood Alpha, Geonosian Spy, Geonosian Soldier/Poggle the Lesser, Sun Fac.

Counter Team
Resistance (Finn L)
FinnPoe DameronVeteran Smuggler Han SoloVeteran Smuggler ChewbaccaAmilyn Holdo

Specific Strategy: Finn's leadership zeta is required. Poe Dameron needs to be extremely fast, so he can use his Resistance Bravado taunt as soon as possible, which will put exposes on the whole team. Then have Amilyn Holdo or Veteran Smuggler Han use an AoE attack, Holdo is preferred because hers can Daze. You'll want to keep trying to reduce Poe's taunt by hitting any Exposes the enemy has on them, which will feed turn meter to your team and allow you to keep doing this Expose then AoE tactic.

See Video
Opponent Team
Geonosians
Geonosian Brood AlphaSun FacGeonosian SoldierGeonosian SpyPoggle the Lesser

Subs: (no subs, this team comp is used for a specific purpose)

General Strategy: Effective counter teams will have strong AoEs, ways of taking big chunks of health (e.g. Expose), and/or mechanics that use assists against the Geonosians. Kill order: Geonosian Brood Alpha, Geonosian Spy, Geonosian Soldier/Poggle the Lesser, Sun Fac.

Counter Team
Resistance (Heroes)
Rey (Jedi Training)C-3POR2-D2Resistance Hero FinnResistance Hero Poe

Do you know the strategy to beat the Geonosians team with Resistance (Heroes)? If so, please submit an issue.

You can also join me on Discord to start a discussion regarding this team.

Opponent Team
Geonosians
Geonosian Brood AlphaSun FacGeonosian SoldierGeonosian SpyPoggle the Lesser

Subs: (no subs, this team comp is used for a specific purpose)

General Strategy: Effective counter teams will have strong AoEs, ways of taking big chunks of health (e.g. Expose), and/or mechanics that use assists against the Geonosians. Kill order: Geonosian Brood Alpha, Geonosian Spy, Geonosian Soldier/Poggle the Lesser, Sun Fac.

Counter Team
Sith Triumvirate
Darth TrayaDarth SionDarth NihilusSith Empire TrooperGrand Admiral Thrawn

Subs: Bastila Shan (Fallen), Count Dooku, Emperor Palpatine, Sith Assassin, Enfys Nest, Grand Moff Tarkin (L), Darth Vader, Any leftover Sith

Specific Strategy: Darth Traya leader ability will make them kill themselves, so let them get their assists in and kill them when they are low enough to kill. It helps if Darth Sion and Darth Traya have tanky mod builds. Can bring a Shoretrooper to slow them down with crit immunity for short time and another target to attack.

See Video
Opponent Team
Geonosians
Geonosian Brood AlphaSun FacGeonosian SoldierGeonosian SpyPoggle the Lesser

Subs: (no subs, this team comp is used for a specific purpose)

General Strategy: Effective counter teams will have strong AoEs, ways of taking big chunks of health (e.g. Expose), and/or mechanics that use assists against the Geonosians. Kill order: Geonosian Brood Alpha, Geonosian Spy, Geonosian Soldier/Poggle the Lesser, Sun Fac.

Counter Team
First Order (KRU L w/ Sith Trooper)
Kylo Ren (Unmasked)Kylo RenFirst Order ExecutionerFirst Order OfficerSith Trooper

Subs: (no subs, this team comp is used for a specific purpose)

Specific Strategy: Sith Trooper will gain a bonus turn and extra damage with Vengeant Blast whenever a FO ally is defeated. This is not an ideal counter, as it relies on characters dying, which lowers the amount of banners you'll receive.

Opponent Team
Geonosians
Geonosian Brood AlphaSun FacGeonosian SoldierGeonosian SpyPoggle the Lesser

Subs: (no subs, this team comp is used for a specific purpose)

General Strategy: Effective counter teams will have strong AoEs, ways of taking big chunks of health (e.g. Expose), and/or mechanics that use assists against the Geonosians. Kill order: Geonosian Brood Alpha, Geonosian Spy, Geonosian Soldier/Poggle the Lesser, Sun Fac.

Counter Team
Separatist Droids
General GrievousB1 Battle DroidDroidekaB2 Super Battle DroidIG-100 MagnaGuard

Subs: Nute Gunray, Count Dooku, IG-88, BB-8, Imperial Probe Droid, T3-M4, L3-37, Wat Tambor

Specific Strategy: Clear the taunt from Geonosian Brute using B2 Super Battle Droid's Mow Down ability. Then focus on killing Geonosian Brood Alpha first, to stop the health and protection buff and respawning of Brute. After Brood Alpha is dead you should be able to take the rest out in any order, although Geonosian Spy would be the next to worry about if you're worried about getting the win.

See Video
Opponent Team
Geonosians
Geonosian Brood AlphaSun FacGeonosian SoldierGeonosian SpyPoggle the Lesser

Subs: (no subs, this team comp is used for a specific purpose)

General Strategy: Effective counter teams will have strong AoEs, ways of taking big chunks of health (e.g. Expose), and/or mechanics that use assists against the Geonosians. Kill order: Geonosian Brood Alpha, Geonosian Spy, Geonosian Soldier/Poggle the Lesser, Sun Fac.

Counter Team
Droids (Anti-Malak)
IG-88General GrievousBB-8T3-M4L3-37

Subs: R2-D2, Chopper, Imperial Probe Droid

Do you know the strategy to beat the Geonosians team with Droids (Anti-Malak)? If so, please submit an issue.

You can also join me on Discord to start a discussion regarding this team.

See Video
Opponent Team
Geonosians
Geonosian Brood AlphaSun FacGeonosian SoldierGeonosian SpyPoggle the Lesser

Subs: (no subs, this team comp is used for a specific purpose)

General Strategy: Effective counter teams will have strong AoEs, ways of taking big chunks of health (e.g. Expose), and/or mechanics that use assists against the Geonosians. Kill order: Geonosian Brood Alpha, Geonosian Spy, Geonosian Soldier/Poggle the Lesser, Sun Fac.

Counter Team
Galactic Republic
Padmé AmidalaJedi Knight AnakinAhsoka TanoGeneral KenobiBarriss Offee

Subs: Grand Master Yoda, C-3PO, CT-7567 "Rex", Clone Wars Chewbacca, CT-5555 "Fives",

Specific Strategy: Their attacks give you more damage. Have a few slow characters that can build up Courage then one-shot (Clone Wars Chewbacca, Barriss). Shouldn't be too much of a problem if you have a high gear zzPadmé team.

See Video
Opponent Team
Geonosians
Geonosian Brood AlphaSun FacGeonosian SoldierGeonosian SpyPoggle the Lesser

Subs: (no subs, this team comp is used for a specific purpose)

General Strategy: Effective counter teams will have strong AoEs, ways of taking big chunks of health (e.g. Expose), and/or mechanics that use assists against the Geonosians. Kill order: Geonosian Brood Alpha, Geonosian Spy, Geonosian Soldier/Poggle the Lesser, Sun Fac.

Counter Team
Separatists (Nute L)
Nute GunrayWat Tambor

Subs: Any leftover Separatists

Specific Strategy: Nute Gunray's Extortion works well against this team if you have Count Dooku stunning and shocking the Geonosians. They won't be able to gain buffs and will keep spreading extortion, which will gradually increase your power against them.

See Video
Opponent Team
Geonosians
Geonosian Brood AlphaSun FacGeonosian SoldierGeonosian SpyPoggle the Lesser

Subs: (no subs, this team comp is used for a specific purpose)

General Strategy: Effective counter teams will have strong AoEs, ways of taking big chunks of health (e.g. Expose), and/or mechanics that use assists against the Geonosians. Kill order: Geonosian Brood Alpha, Geonosian Spy, Geonosian Soldier/Poggle the Lesser, Sun Fac.

Counter Team
EP L
Emperor PalpatineDarth VaderGrand Moff TarkinTIE Fighter PilotImperial Probe Droid

Subs: Count Dooku, Death Trooper, Director Krennic

Specific Strategy: Substitute your tanks for characters with daze or debuff (e.g. Wampa, Darth Maul). You want a speed advantage (you need Vader to go first and feed turn meter to all), high potency (Geonosian Brood Alpha has high tenacity), and daze to shut down their assists.

Opponent Team
Geonosians
Geonosian Brood AlphaSun FacGeonosian SoldierGeonosian SpyPoggle the Lesser

Subs: (no subs, this team comp is used for a specific purpose)

General Strategy: Effective counter teams will have strong AoEs, ways of taking big chunks of health (e.g. Expose), and/or mechanics that use assists against the Geonosians. Kill order: Geonosian Brood Alpha, Geonosian Spy, Geonosian Soldier/Poggle the Lesser, Sun Fac.

Counter Team
Jawas
Chief NebitJawa EngineerJawa ScavengerJawaDathcha

Subs: Droids

Specific Strategy: Jawa Scavenger's Line in the Sand ability is the main mechanic of this counter. Mod your Jawas for survivability (e.g. Protection, Health, Crit Avoidance). You want the Jawas to be slow and tanky and you want Jawa Scavenger stay alive as long as possible, since his unique ability has a 50% chance of placing a thermal detonator on an attacker. This is very detrimental to the Geonosians since their strategy is based around assists. Don't use Jawa's AoE stun attack, because this would prevent the stunned Geos from attacking you and picking up more thermal detonators.

Opponent Team
Geonosians
Geonosian Brood AlphaSun FacGeonosian SoldierGeonosian SpyPoggle the Lesser

Subs: (no subs, this team comp is used for a specific purpose)

General Strategy: Effective counter teams will have strong AoEs, ways of taking big chunks of health (e.g. Expose), and/or mechanics that use assists against the Geonosians. Kill order: Geonosian Brood Alpha, Geonosian Spy, Geonosian Soldier/Poggle the Lesser, Sun Fac.

Counter Team
Nightsisters (Talzin L)
Mother TalzinAsajj VentressOld DakaNightsister ZombieNightsister Spirit

Subs: Enfys Nest, Barriss Offee, Nightsister Acolyte, Hermit Yoda

Specific Strategy: This is a tough fight, which has a high chance of timing out. You want both zetas on Mother Talzin and Asajj's Rampage zeta. You need the revive and potency from Mother Talzin's lead. You'll die a lot, but you can chip away at their HP until you build enough damage to get kills. Plague doesn't stick often, but keep trying since it will help you drain their HP. Consider subbing in Enfys Nest.

See Video
Opponent Team
Geonosians
Geonosian Brood AlphaSun FacGeonosian SoldierGeonosian SpyPoggle the Lesser

Subs: (no subs, this team comp is used for a specific purpose)

General Strategy: Effective counter teams will have strong AoEs, ways of taking big chunks of health (e.g. Expose), and/or mechanics that use assists against the Geonosians. Kill order: Geonosian Brood Alpha, Geonosian Spy, Geonosian Soldier/Poggle the Lesser, Sun Fac.

Counter Team
Jedi (Revan L)
Jedi Knight RevanJolee BindoGrand Master YodaBastila ShanGeneral Kenobi

Subs: Ezra Bridger, Hermit Yoda, Obi-Wan Kenobi (Old Ben), Juhani, Plo Koon

Specific Strategy: Exercise caution with this matchup! The Geonosian rework has made this a very unreliable counter since the Geos can easily remove all of the buffs that this team needs to function correctly. Use Jedi Knight Revan's Direct Focus to focus all initial attacks on Geonosian Brood Alpha. This will stop major healing and buffs and the summoned taunter. After GBA is killed, focus on Geonosian Spy next to avoid his one-shot kill. Call Grand Master Yoda for as many assists as possible so he can gain turn meter and spread buffs and foresight to the rest of the team.

See Video
Opponent Team
Geonosians
Geonosian Brood AlphaSun FacGeonosian SoldierGeonosian SpyPoggle the Lesser

Subs: (no subs, this team comp is used for a specific purpose)

General Strategy: Effective counter teams will have strong AoEs, ways of taking big chunks of health (e.g. Expose), and/or mechanics that use assists against the Geonosians. Kill order: Geonosian Brood Alpha, Geonosian Spy, Geonosian Soldier/Poggle the Lesser, Sun Fac.

Counter Team
Bounty Hunters (Jango L)
Jango FettBosskBoba FettDengarZam Wesell

Subs: Any leftover Bounty Hunters, Enfys Nest, L3-37

Do you know the strategy to beat the Geonosians team with Bounty Hunters (Jango L)? If so, please submit an issue.

You can also join me on Discord to start a discussion regarding this team.

Opponent Team
Geonosians
Geonosian Brood AlphaSun FacGeonosian SoldierGeonosian SpyPoggle the Lesser

Subs: (no subs, this team comp is used for a specific purpose)

General Strategy: Effective counter teams will have strong AoEs, ways of taking big chunks of health (e.g. Expose), and/or mechanics that use assists against the Geonosians. Kill order: Geonosian Brood Alpha, Geonosian Spy, Geonosian Soldier/Poggle the Lesser, Sun Fac.

Counter Team
Resistance (JTR L)
Rey (Jedi Training)BB-8Rey (Scavenger)FinnResistance Trooper

Subs: Chopper, R2-D2, C-3PO, L3-37, General Kenobi, Enfys Nest, Any leftover Resistance

Specific Strategy: Keep in mind that Geonosians are a hard counter to JTR. If they are faster than you, it'll be tough to gain enough momentum to spread Exposes and defeat them. That being said, you can beat similarly geared Geo teams if your speed and crit chance are high enough. R2-D2's Combat Analysis will debuff light side characters on crit hit, and Rey (Jedi Training)'s leadership has a chance to inflict Expose on a crit hit, along with other benefits.

Imperial Troopers
Imperial Troopers
Opponent Team
Imperial Troopers
General VeersColonel StarckRange TrooperSnowtrooperDeath Trooper

Subs: Grand Admiral Thrawn, Stormtrooper, Shoretrooper

Details: Fast, offensive team that's focused on getting a kill to gain massive turn meter. Death Trooper's Deathmark makes sequential kills easier. This team isn't effective against tankier squads or squads that require more than two dispels.

General Strategy: Don't let the turn meter train run or stop it with a tank, good healer, or daze. Go after Snowtrooper first. If Shoretrooper is present, bring a dispeller in. Also counter toons can be effective due to lots of AoE attacks. Kill order: General Veers/Colonel Starck, Snowtrooper/Death Trooper, Range Trooper.

Counter Team
Ewoks
Chief ChirpaWicketEwok ElderPaplooLogray

Subs: C-3PO, Ewok Scout, Teebo

Do you know the strategy to beat the Imperial Troopers team with Ewoks? If so, please submit an issue.

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Opponent Team
Imperial Troopers
General VeersColonel StarckRange TrooperSnowtrooperDeath Trooper

Subs: Grand Admiral Thrawn, Stormtrooper, Shoretrooper

Details: Fast, offensive team that's focused on getting a kill to gain massive turn meter. Death Trooper's Deathmark makes sequential kills easier. This team isn't effective against tankier squads or squads that require more than two dispels.

General Strategy: Don't let the turn meter train run or stop it with a tank, good healer, or daze. Go after Snowtrooper first. If Shoretrooper is present, bring a dispeller in. Also counter toons can be effective due to lots of AoE attacks. Kill order: General Veers/Colonel Starck, Snowtrooper/Death Trooper, Range Trooper.

Counter Team
Clones (Shaak Ti L)
Shaak TiClone Sergeant - Phase ICT-7567 "Rex"CT-21-0408 "Echo"CT-5555 "Fives"

Subs: ARC Trooper, CC-2224 "Cody", Barriss Offee, Ahsoka Tano, R2-D2

Do you know the strategy to beat the Imperial Troopers team with Clones (Shaak Ti L)? If so, please submit an issue.

You can also join me on Discord to start a discussion regarding this team.

See Video
Opponent Team
Imperial Troopers
General VeersColonel StarckRange TrooperSnowtrooperDeath Trooper

Subs: Grand Admiral Thrawn, Stormtrooper, Shoretrooper

Details: Fast, offensive team that's focused on getting a kill to gain massive turn meter. Death Trooper's Deathmark makes sequential kills easier. This team isn't effective against tankier squads or squads that require more than two dispels.

General Strategy: Don't let the turn meter train run or stop it with a tank, good healer, or daze. Go after Snowtrooper first. If Shoretrooper is present, bring a dispeller in. Also counter toons can be effective due to lots of AoE attacks. Kill order: General Veers/Colonel Starck, Snowtrooper/Death Trooper, Range Trooper.

Counter Team
Resistance (JTR L)
Rey (Jedi Training)BB-8Rey (Scavenger)FinnResistance Trooper

Subs: Chopper, R2-D2, C-3PO, L3-37, General Kenobi, Enfys Nest, Any leftover Resistance

Do you know the strategy to beat the Imperial Troopers team with Resistance (JTR L)? If so, please submit an issue.

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Opponent Team
Imperial Troopers
General VeersColonel StarckRange TrooperSnowtrooperDeath Trooper

Subs: Grand Admiral Thrawn, Stormtrooper, Shoretrooper

Details: Fast, offensive team that's focused on getting a kill to gain massive turn meter. Death Trooper's Deathmark makes sequential kills easier. This team isn't effective against tankier squads or squads that require more than two dispels.

General Strategy: Don't let the turn meter train run or stop it with a tank, good healer, or daze. Go after Snowtrooper first. If Shoretrooper is present, bring a dispeller in. Also counter toons can be effective due to lots of AoE attacks. Kill order: General Veers/Colonel Starck, Snowtrooper/Death Trooper, Range Trooper.

Counter Team
Rebels (CLS Trio + Chaze)
Commander Luke SkywalkerHan SoloChewbaccaChirrut ÎmweBaze Malbus

Subs: (no subs, this team comp is used for a specific purpose)

Specific Strategy: Let the troopers kill themselves from counterattacks. If you don't have Chaze (Chirrut Îmwe + Baze Malbus), you'll want taunting tanks that can slow the enemy down, like Obi-Wan Kenobi (Old Ben).

Opponent Team
Imperial Troopers
General VeersColonel StarckRange TrooperSnowtrooperDeath Trooper

Subs: Grand Admiral Thrawn, Stormtrooper, Shoretrooper

Details: Fast, offensive team that's focused on getting a kill to gain massive turn meter. Death Trooper's Deathmark makes sequential kills easier. This team isn't effective against tankier squads or squads that require more than two dispels.

General Strategy: Don't let the turn meter train run or stop it with a tank, good healer, or daze. Go after Snowtrooper first. If Shoretrooper is present, bring a dispeller in. Also counter toons can be effective due to lots of AoE attacks. Kill order: General Veers/Colonel Starck, Snowtrooper/Death Trooper, Range Trooper.

Counter Team
Galactic Republic
Padmé AmidalaJedi Knight AnakinAhsoka TanoGeneral KenobiBarriss Offee

Subs: Grand Master Yoda, C-3PO, CT-7567 "Rex", Clone Wars Chewbacca, CT-5555 "Fives",

Do you know the strategy to beat the Imperial Troopers team with Galactic Republic? If so, please submit an issue.

You can also join me on Discord to start a discussion regarding this team.

Opponent Team
Imperial Troopers
General VeersColonel StarckRange TrooperSnowtrooperDeath Trooper

Subs: Grand Admiral Thrawn, Stormtrooper, Shoretrooper

Details: Fast, offensive team that's focused on getting a kill to gain massive turn meter. Death Trooper's Deathmark makes sequential kills easier. This team isn't effective against tankier squads or squads that require more than two dispels.

General Strategy: Don't let the turn meter train run or stop it with a tank, good healer, or daze. Go after Snowtrooper first. If Shoretrooper is present, bring a dispeller in. Also counter toons can be effective due to lots of AoE attacks. Kill order: General Veers/Colonel Starck, Snowtrooper/Death Trooper, Range Trooper.

Counter Team
Sith Triumvirate
Darth TrayaDarth SionDarth NihilusSith Empire TrooperGrand Admiral Thrawn

Subs: Bastila Shan (Fallen), Count Dooku, Emperor Palpatine, Sith Assassin, Enfys Nest, Grand Moff Tarkin (L), Darth Vader, Any leftover Sith

Do you know the strategy to beat the Imperial Troopers team with Sith Triumvirate? If so, please submit an issue.

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Opponent Team
Imperial Troopers
General VeersColonel StarckRange TrooperSnowtrooperDeath Trooper

Subs: Grand Admiral Thrawn, Stormtrooper, Shoretrooper

Details: Fast, offensive team that's focused on getting a kill to gain massive turn meter. Death Trooper's Deathmark makes sequential kills easier. This team isn't effective against tankier squads or squads that require more than two dispels.

General Strategy: Don't let the turn meter train run or stop it with a tank, good healer, or daze. Go after Snowtrooper first. If Shoretrooper is present, bring a dispeller in. Also counter toons can be effective due to lots of AoE attacks. Kill order: General Veers/Colonel Starck, Snowtrooper/Death Trooper, Range Trooper.

Counter Team
Enfys Nest (solo)
Enfys Nest

Subs: Qi'ra (L), Hermit Yoda

Do you know the strategy to beat the Imperial Troopers team with Enfys Nest (solo)? If so, please submit an issue.

You can also join me on Discord to start a discussion regarding this team.

Opponent Team
Imperial Troopers
General VeersColonel StarckRange TrooperSnowtrooperDeath Trooper

Subs: Grand Admiral Thrawn, Stormtrooper, Shoretrooper

Details: Fast, offensive team that's focused on getting a kill to gain massive turn meter. Death Trooper's Deathmark makes sequential kills easier. This team isn't effective against tankier squads or squads that require more than two dispels.

General Strategy: Don't let the turn meter train run or stop it with a tank, good healer, or daze. Go after Snowtrooper first. If Shoretrooper is present, bring a dispeller in. Also counter toons can be effective due to lots of AoE attacks. Kill order: General Veers/Colonel Starck, Snowtrooper/Death Trooper, Range Trooper.

Counter Team
Rex/Wampa
CT-7567 "Rex"Wampa

Subs: Baze Malbus + Chirrut Îmwe, R2-D2, Enfys Nest, Darth Nihilus, Mother Talzin, Han Solo + Chewbacca, General Kenobi, Barriss Offee, Visas Marr, Obi-Wan Kenobi (Old Ben), Sun Fac, First Order Officer

Specific Strategy: Swap Wampa, Mother Talzin, or Darth Nihilus for a tank and let the other two do the work.

Opponent Team
Imperial Troopers
General VeersColonel StarckRange TrooperSnowtrooperDeath Trooper

Subs: Grand Admiral Thrawn, Stormtrooper, Shoretrooper

Details: Fast, offensive team that's focused on getting a kill to gain massive turn meter. Death Trooper's Deathmark makes sequential kills easier. This team isn't effective against tankier squads or squads that require more than two dispels.

General Strategy: Don't let the turn meter train run or stop it with a tank, good healer, or daze. Go after Snowtrooper first. If Shoretrooper is present, bring a dispeller in. Also counter toons can be effective due to lots of AoE attacks. Kill order: General Veers/Colonel Starck, Snowtrooper/Death Trooper, Range Trooper.

Counter Team
Sith (Maul L)
Darth MaulSavage OpressSith Empire TrooperSith AssassinCount Dooku

Subs: Any leftover Sith

Do you know the strategy to beat the Imperial Troopers team with Sith (Maul L)? If so, please submit an issue.

You can also join me on Discord to start a discussion regarding this team.

Opponent Team
Imperial Troopers
General VeersColonel StarckRange TrooperSnowtrooperDeath Trooper

Subs: Grand Admiral Thrawn, Stormtrooper, Shoretrooper

Details: Fast, offensive team that's focused on getting a kill to gain massive turn meter. Death Trooper's Deathmark makes sequential kills easier. This team isn't effective against tankier squads or squads that require more than two dispels.

General Strategy: Don't let the turn meter train run or stop it with a tank, good healer, or daze. Go after Snowtrooper first. If Shoretrooper is present, bring a dispeller in. Also counter toons can be effective due to lots of AoE attacks. Kill order: General Veers/Colonel Starck, Snowtrooper/Death Trooper, Range Trooper.

Counter Team
Imperial Troopers
General VeersColonel StarckRange TrooperSnowtrooperDeath Trooper

Subs: Grand Admiral Thrawn, Stormtrooper, Shoretrooper

Specific Strategy: Do this mirror match when you feel you have the upper hand on getting the first kill (turn meter will be on your side). Concentrate on one toon (not Shoretrooper), and if you get the first kill, you'll win.

Jedi (Bastila L)
Jedi (Bastila L)
Opponent Team
Jedi (Bastila L)
Bastila ShanJolee BindoGrand Master YodaGeneral KenobiEzra Bridger

Subs: Aayla Secura, Jedi Knight Anakin, Obi-Wan Kenobi (Old Ben), Any leftover Jedi

Details: Buffs, high protection pool, and high tenacity.

General Strategy: Stop the spreading buffs by Grand Master Yoda. Taunt to soak up the damage while you working on removing the Jedi protection. Need to have enough damage to finish in 5 mins, this team will require strong teams to beat. Defensive leads that buy you time with passive healings are best options (Bossk, KRU, Traya). Kill high damage characters first, like Ezra Bridger.

Counter Team
Resistance (JTR L)
Rey (Jedi Training)BB-8Rey (Scavenger)FinnResistance Trooper

Subs: Chopper, R2-D2, C-3PO, L3-37, General Kenobi, Enfys Nest, Any leftover Resistance

Specific Strategy: Having a tank helps (Hold/L3-37). Work slowly towards killing them all using crits, as exposes can't be resisted.

Opponent Team
Jedi (Bastila L)
Bastila ShanJolee BindoGrand Master YodaGeneral KenobiEzra Bridger

Subs: Aayla Secura, Jedi Knight Anakin, Obi-Wan Kenobi (Old Ben), Any leftover Jedi

Details: Buffs, high protection pool, and high tenacity.

General Strategy: Stop the spreading buffs by Grand Master Yoda. Taunt to soak up the damage while you working on removing the Jedi protection. Need to have enough damage to finish in 5 mins, this team will require strong teams to beat. Defensive leads that buy you time with passive healings are best options (Bossk, KRU, Traya). Kill high damage characters first, like Ezra Bridger.

Counter Team
Sith Triumvirate
Darth TrayaDarth SionDarth NihilusSith Empire TrooperGrand Admiral Thrawn

Subs: Bastila Shan (Fallen), Count Dooku, Emperor Palpatine, Sith Assassin, Enfys Nest, Grand Moff Tarkin (L), Darth Vader, Any leftover Sith

Do you know the strategy to beat the Jedi (Bastila L) team with Sith Triumvirate? If so, please submit an issue.

You can also join me on Discord to start a discussion regarding this team.

Opponent Team
Jedi (Bastila L)
Bastila ShanJolee BindoGrand Master YodaGeneral KenobiEzra Bridger

Subs: Aayla Secura, Jedi Knight Anakin, Obi-Wan Kenobi (Old Ben), Any leftover Jedi

Details: Buffs, high protection pool, and high tenacity.

General Strategy: Stop the spreading buffs by Grand Master Yoda. Taunt to soak up the damage while you working on removing the Jedi protection. Need to have enough damage to finish in 5 mins, this team will require strong teams to beat. Defensive leads that buy you time with passive healings are best options (Bossk, KRU, Traya). Kill high damage characters first, like Ezra Bridger.

Counter Team
Clones (Shaak Ti L)
Shaak TiClone Sergeant - Phase ICT-7567 "Rex"CT-21-0408 "Echo"CT-5555 "Fives"

Subs: ARC Trooper, CC-2224 "Cody", Barriss Offee, Ahsoka Tano, R2-D2

Do you know the strategy to beat the Jedi (Bastila L) team with Clones (Shaak Ti L)? If so, please submit an issue.

You can also join me on Discord to start a discussion regarding this team.

See Video
Opponent Team
Jedi (Bastila L)
Bastila ShanJolee BindoGrand Master YodaGeneral KenobiEzra Bridger

Subs: Aayla Secura, Jedi Knight Anakin, Obi-Wan Kenobi (Old Ben), Any leftover Jedi

Details: Buffs, high protection pool, and high tenacity.

General Strategy: Stop the spreading buffs by Grand Master Yoda. Taunt to soak up the damage while you working on removing the Jedi protection. Need to have enough damage to finish in 5 mins, this team will require strong teams to beat. Defensive leads that buy you time with passive healings are best options (Bossk, KRU, Traya). Kill high damage characters first, like Ezra Bridger.

Counter Team
Geonosians
Geonosian Brood AlphaSun FacGeonosian SoldierGeonosian SpyPoggle the Lesser

Subs: (no subs, this team comp is used for a specific purpose)

Specific Strategy: Avoid this counter if they have Jedi Knight Anakin! Both zetas on Geonosian Brood Alpha are recommended, but not required. Kill Jolee Bindo and Grand Master Yoda and the team falls apart pretty quickly.

See Video
Opponent Team
Jedi (Bastila L)
Bastila ShanJolee BindoGrand Master YodaGeneral KenobiEzra Bridger

Subs: Aayla Secura, Jedi Knight Anakin, Obi-Wan Kenobi (Old Ben), Any leftover Jedi

Details: Buffs, high protection pool, and high tenacity.

General Strategy: Stop the spreading buffs by Grand Master Yoda. Taunt to soak up the damage while you working on removing the Jedi protection. Need to have enough damage to finish in 5 mins, this team will require strong teams to beat. Defensive leads that buy you time with passive healings are best options (Bossk, KRU, Traya). Kill high damage characters first, like Ezra Bridger.

Counter Team
Qi'ra L (w/ Nest and Hoda)
Qi'raEnfys NestHermit Yoda

Subs: (no subs, this team comp is used for a specific purpose)

Specific Strategy: These three characters should be enough to win against most Bastila Shan teams. Enfys Nest counter-attacks, ignores taunts, and recovers protection under Qi'ra lead. Hermit Yoda will heal, grant foresight, bonus 25% offense, and tenacity (which is crucial).

Opponent Team
Jedi (Bastila L)
Bastila ShanJolee BindoGrand Master YodaGeneral KenobiEzra Bridger

Subs: Aayla Secura, Jedi Knight Anakin, Obi-Wan Kenobi (Old Ben), Any leftover Jedi

Details: Buffs, high protection pool, and high tenacity.

General Strategy: Stop the spreading buffs by Grand Master Yoda. Taunt to soak up the damage while you working on removing the Jedi protection. Need to have enough damage to finish in 5 mins, this team will require strong teams to beat. Defensive leads that buy you time with passive healings are best options (Bossk, KRU, Traya). Kill high damage characters first, like Ezra Bridger.

Counter Team
Enfys Nest (solo)
Enfys Nest

Subs: Qi'ra (L), Hermit Yoda

Specific Strategy: You'll want to add Hermit Yoda if facing Jedi Knight Anakin.

Opponent Team
Jedi (Bastila L)
Bastila ShanJolee BindoGrand Master YodaGeneral KenobiEzra Bridger

Subs: Aayla Secura, Jedi Knight Anakin, Obi-Wan Kenobi (Old Ben), Any leftover Jedi

Details: Buffs, high protection pool, and high tenacity.

General Strategy: Stop the spreading buffs by Grand Master Yoda. Taunt to soak up the damage while you working on removing the Jedi protection. Need to have enough damage to finish in 5 mins, this team will require strong teams to beat. Defensive leads that buy you time with passive healings are best options (Bossk, KRU, Traya). Kill high damage characters first, like Ezra Bridger.

Counter Team
Nightsisters (Asajj L)
Asajj VentressMother TalzinOld DakaNightsister ZombieNightsister Spirit

Subs: Enfys Nest, Barriss Offee, Nightsister Acolyte, Hermit Yoda

Specific Strategy: The turn meter reduction on Asajj's lead will help you here. Nightsister Spirit can help keep Jolee Bindo supressed with stuns and can clear the taunt from General Kenobi.

Opponent Team
Jedi (Bastila L)
Bastila ShanJolee BindoGrand Master YodaGeneral KenobiEzra Bridger

Subs: Aayla Secura, Jedi Knight Anakin, Obi-Wan Kenobi (Old Ben), Any leftover Jedi

Details: Buffs, high protection pool, and high tenacity.

General Strategy: Stop the spreading buffs by Grand Master Yoda. Taunt to soak up the damage while you working on removing the Jedi protection. Need to have enough damage to finish in 5 mins, this team will require strong teams to beat. Defensive leads that buy you time with passive healings are best options (Bossk, KRU, Traya). Kill high damage characters first, like Ezra Bridger.

Counter Team
Nightsisters (Talzin L w/ Acolyte)
Mother TalzinAsajj VentressOld DakaNightsister ZombieNightsister Acolyte

Subs: (no subs, this team comp is used for a specific purpose)

Specific Strategy: Mother Talzin Leadership zeta recommended. Mother Talzin's Plague will slowly eat through the team while Nightsister Zombie soaks up damage and Nightsister Acolyte constantly attacks while stealthed.

Opponent Team
Jedi (Bastila L)
Bastila ShanJolee BindoGrand Master YodaGeneral KenobiEzra Bridger

Subs: Aayla Secura, Jedi Knight Anakin, Obi-Wan Kenobi (Old Ben), Any leftover Jedi

Details: Buffs, high protection pool, and high tenacity.

General Strategy: Stop the spreading buffs by Grand Master Yoda. Taunt to soak up the damage while you working on removing the Jedi protection. Need to have enough damage to finish in 5 mins, this team will require strong teams to beat. Defensive leads that buy you time with passive healings are best options (Bossk, KRU, Traya). Kill high damage characters first, like Ezra Bridger.

Counter Team
Bounty Hunters (Bossk L)
BosskBoba FettDengarJango Fett

Subs: Any leftover Bounty Hunters, B2 Super Battle Droid, zBarriss Offee, L3-37

Specific Strategy: Soak up damage with Bossk's taunt. Use Boba Fett's Execute on Grand Master Yoda to stop the buff train.

See Video
Opponent Team
Jedi (Bastila L)
Bastila ShanJolee BindoGrand Master YodaGeneral KenobiEzra Bridger

Subs: Aayla Secura, Jedi Knight Anakin, Obi-Wan Kenobi (Old Ben), Any leftover Jedi

Details: Buffs, high protection pool, and high tenacity.

General Strategy: Stop the spreading buffs by Grand Master Yoda. Taunt to soak up the damage while you working on removing the Jedi protection. Need to have enough damage to finish in 5 mins, this team will require strong teams to beat. Defensive leads that buy you time with passive healings are best options (Bossk, KRU, Traya). Kill high damage characters first, like Ezra Bridger.

Counter Team
Rebels (CLS L)
Commander Luke SkywalkerHan SoloChewbaccaC-3POR2-D2

Subs: Captain Han Solo, Ahsoka Tano (Fulcrum), Obi-Wan Kenobi (Old Ben), General Kenobi, Grand Admiral Thrawn

Do you know the strategy to beat the Jedi (Bastila L) team with Rebels (CLS L)? If so, please submit an issue.

You can also join me on Discord to start a discussion regarding this team.

Opponent Team
Jedi (Bastila L)
Bastila ShanJolee BindoGrand Master Yoda